Sector Ruler Enhanced Vanilla Modpack

⭐ — (23 endorsements) 📥 806 downloads 📌 v7.10f 📅 3/23/2024
⚪ Last updated 2024

By Anghelos92 - DeadAir - Treybor - Byter and many others see credits · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/1/2024 📅 Created: 3/23/2024

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #337 of 596 Gameplay mods in this game by downloads

📋 About This Mod

This modpack is intended to enhance vanilla features, addressing parts of the game that were lacking while adding a more strategic and militaristic approach to the game. It is supposed to be the only main mod in your load order with only

WARNING: THIS IS STILL FOR 7. 10, it will be updated for 7. 60 soon.

This modpack project is centered around a vanilla vision of balance and an enhanced version of my "Sector Ruler" mod along with customized versions of other mods that have been carefully tweaked or reinvented while being added in the modpack.

Requires X4 version 7. 10 or above and ALL THE DLCs, including TIMELINES

FEATURES LIST:

Please check the Articles section of this mod page for further informations as I can only make a brief list of features here to keep readability.

SUPPLY (force you to play with the same AI factions constraints)

-At the start of the game you have a limited number of military, mining, trading, builder, auxilliary and scavenging

ships you can build or buy, along with limited station defence and equipping and fabrication bays.

-Each category of ship or the previously mentioned station modules has its own supply amount, exceeding the relative

supply will result in a random owned object in that category being destroyed.

-There is a threshold of military supply that if exceeded will result in all major powers declaring war on you.

SECTOR OWNERSHIP (now has a meaning)

-For each sector owned you can increase the maximum amount of supplies at your disposal.

-Owning sectors also grants a passive income, due to land and mining rights.

-Stations you own in owned sectors can produce income from their populations.

-Owning more than the sector threshold will trigger a galaxy wide crysis where all major powers will be allied

among them and at war against you.

WELFARE MODULES (now have real meaning)

-In vanilla, welfare modules include the casino, the gambling den and the boron art gallery.

-Having a welfare module in a station, even in not owned sectors, will produce income based on the amount of

workforce on the station.

AI STRIKE GROUPS

-Major powers (Terran, Boron, Argon, Antigone, Teladi, Split Patriarchy, Holy Order, Godrealm and Trinity) have been given different amount of strike groups that they build and they fully use for their faction logics (invasions and defense).

-A strike group is composed by a carrier flagship escorted by a resupply ship, at least 12 destroyers and a full complement of interceptors and medium bombers ships that can dock on their capitals. Some races have also a secondary escorting carrier and terrans have also an escorting Asgard.

-The purpose of the strike groups is for the AI to project power in an organized and decisive manner, this way they are much more capable of confronting enemy threats as xenon or your own fleets.

-Seagaris pioneers and free families have a smaller strike group composed of destroyers (they have no carriers) but they will primarly us

📊 Mod Details

Game
X4foundations Mods
Author
Anghelos92 - DeadAir - Treybor - Byter and many others see credits
Version
7.10f
Downloads
806
Endorsements
23
Category
Gameplay
Created
3/23/2024
Updated
9/1/2024

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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