Mules and Warehouses

⭐ ⭐ (137 endorsements) 📥 2,937 downloads 📌 v4.0 📅 6/16/2019
⚪ Last updated 2019

By LegionOfOne · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/18/2019 📅 Created: 6/16/2019

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #156 of 596 Gameplay mods in this game by downloads

📋 About This Mod

The best (only ?) supply chain management and trade mod

Consider rating this mod after you test it.

This trade script is based on the wonderful original Station Mule by leecarter, with "a few" extra options on top.

The original Mules did one thing : take two stations, and trade every ware one of them makes that the other wants to buy, without caring about prices, profits, or ever idling.

That worked so fast and well I wanted Mules to handle everything.

So I added a bunch of options, some of them with leecarter's help (thanks !).

Now, you can make Mules

trade in priority to station build storages, or

trade freely among all your stations in a cluster, and even

turn one of your stations into a Warehouse, capable of buying and selling any transportable ware.

They now also handle selling to other factions, and distributing wares between your warehouses, thanks to the two new Mules in the Family.

The description is quite long, so I will only give the basic outline here.

Changelogs, and explanations for every option and feature are on the Egosoft thread

The mod is also available on the Steam Workshop, in the mirrors above.

One note : this script does NOT 'cheat' in any way, by teleporting wares or ships, or knowing more than it should, or any other shenanigans.

The Station Supply Mule, aka StationMule

These Mules were the first in the Family, and should be your most numerous ones.

They can handle all the supply between your factories, construction sites, and shipyards.

They can even create warehouses, to properly manage your industrial empire.

The Ware Distribution Mule, aka DistriMule

This simple Mule is meant to distribute wares between your warehouses, so that every warehouse has at least some of every ware.

That way you can use a network of warehouses to supply factories in various systems.

The Travelling Salesman Mule, aka TravelMule

This Mule is the only one to care at all about prices and profits.

It is the one you will use to sell from your warehouses to every other faction.

All mules are 'fire and forget', requiring very little upkeep or micromanagement.

They work very fast compared to trade scripts, because they don't check every trade and don't care about profits.

What they do care about is moving fast with a full cargo.

So they consume a lot less CPU, and move a lot more wares than any other script.

Like most scripts, this mod works on existing saves and does not break saves when you remove it.

All that happens when you remove the mod is that your former Mules lose their orders and start idling. Now why would you want that ?

The mod is compatible with all game versions, no update sho

📊 Mod Details

Game
X4foundations Mods
Author
LegionOfOne
Version
4.0
Downloads
2,937
Endorsements
137
Category
Gameplay
Created
6/16/2019
Updated
6/18/2019

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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