Modern Terran em turrets and weapons
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #56 of 72 Weapons mods in this game by downloads
📋 About This Mod
This mod adds em weapons as lasers and beams with modern (not timelines) terran models. All weapons can be found on terran stations and the segaris only get the beams.
This is my first mod. I was scolded by elder modders not to upload without properly testing this. I dont wanna ruin your universe and i did test as much as i could. Take this as a WARNING. I have no idea what this is gonna do to your universes balance or your saves, i did try to balance it around vanilla weapons and wares but i have no real experience in modding this game so...we'll see. No weapons icons in buy menu...i dont know how :P and i think its for the best to spot them easily.
Give yourself a break and make a backup save before using the mod.
The weapons available in this mod are:
L em beam turret (uses terran L turret model)
L em laser turret (uses terran L turret model)
M em beam turret (uses terran m turret model)
M em laser turret (uses terran m turret model)
M em beam weapon (uses general beam weapon model)
M em laser weapon (uses terran laser weapon model)
S em beam weapon (uses geneeral beam weapon model)
S em laser weapon (uses terran laser weapon model)
Please take note that you need to own and enable the "terran" , "boron" and "timelines" dlcs in order to enjoy these weapons.
These are EM weapons and in my head that sounds like EMP weapons...that terrans used to use against the Terraformers, cause they are machines, computers and electronic stuff dont like EMPs , right? So i decided to give them the "engine disruption" ability of the boron weapons. Terrans have recovered old terran ships while exploring the commonwealth and adapted their old tech to their current weapons.
The drawback is less damage and more heat. Some weapons and turrets have higher firing rates than standard timelines em weapons and turrets.
Im uploading loose files so you can go into the xmls and tinker away to adapt these to your liking. You dont need much modding knowledge to do that, just throw the bullet macro xmls into an ai chat (chatgpt for example helped me with the math) and it will give you the dps and ranges and stuff and just change the numbers to make these work the way you like.
I have very little free time and modding this game has consumed a great deal of it. It works and i dont think that the devs will make any change in the future updates that will break the mod in any way, so if it doesnt work for you , please make sure you try it out on its own without any other mods before reporting bugs.
The reason why i made this mod is cause i think timelines weapons are fun, i like the visuals and the sounds. This is the best i could do with my very limited experience and knowledge of the game. Im using significantly more op versions of these in my own universe so i did my best to nerf them to vanilla standards.
If anyone takes the time to do the math and has suggestions on how to better integrate them in the vanilla universe please do share.
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📊 Mod Details
- Game
- X4foundations Mods
- Author
- bebis83
- Version
- 0.3
- Downloads
- 536
- Endorsements
- 17
- Category
- Weapons
- Created
- 11/28/2025
- Updated
- 11/28/2025
🔧 How to Install X4: Foundations Mods
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