Mjs Mod Assistant

⭐ — (22 endorsements) 📥 374 downloads 📌 vv.4 📅 2/9/2019
⚪ Last updated 2019

By mjr121 · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/21/2019 📅 Created: 2/9/2019

🔍 Analysis

  • 🏆 #25 of 43 Utilities mods in this game by downloads

📋 About This Mod

Standalone .exe program that handles wares.xml, content.xml and language file manipulation. Admin perms not needed.

Hello everyone,

Today I'll be releasing the alpha version of my Mod Assistant tool. The purpose behind this is to speed up the mod creation process, as well as debugging said mods. Currently, this program can handle creation of wares.xml, content.xml, and language file creation/manipulation.

  • []Installation

  • []Download the mod from the page

    []Extract the program and included image folder to your desktop or somewhere so it wont get lost.

    []Run the program

    Attention: Please disregard the "X4 directory" text box, this is going to be used in future releases.

    When the program runs for the first time, it will create a folder in your /user/Documents folder called "Mjs Mod Assistant". In this folder will be another folder called "bin". There will be a file called "settings.xml". Do not edit this file unless you know what your doing.

    When you run the program, you will be greeted with a small window with some options and text boxes. (See image "Landing Screen"). To begin the process, go to the "Main" tab, (See "Tab_Main") and go to New Content File. You will see a new window with some text boxes, and 2 buttons. Disregard "Edit Content File" for now.

    • []Content File Creation

    Go ahead and fill out all the text boxes as you'd like, then hit "New Content File". Go ahead back to your documents/Mj's Mod Assistant folder, and within, you will see your Mod folder with the name you've chosen for your mod. Once this is done, you can begin creating the other files included in the program.

    • []Editing Content Files

    To edit your content file, go back to the "New Content File" window, and select the "Edit Content File" button at the top. Select your content.xml file, and edit to your liking. When finished, select the "New Content File" button and thats it. 
    • Wares.xml File Creation

    To create wares for your mod, go to Main/New Library File and click on the wares button. (See "Tab_NewLibraryFiles"). At first, you will only be able to select the "Add" radial button. This is on purpose as the program runs a simple check to see if the wares.xml file exists. Now fill out your new ware with whatever youd like. If you need more then 3 wares to create it, hit either the "4" or "5" radial button to change the amount of wares needed. You will also see, that the Primary Ware text boxes have drop downs. The drop down has all the vanilla wares already added to the box. Just select one for it to use. Currently, only Group, Transport and Method are setup as drop down boxes with items added. For now, you will have to manually add in your T File Name and Description numbers as well as Method ID name, Work Type/Effect and Tags. Once done, click "Create Wares.xml File". You will see a small message box saying the file is created. Go ahead and add more if youd like, ot

📊 Mod Details

Game
X4foundations Mods
Author
mjr121
Version
v.4
Downloads
374
Endorsements
22
Category
Utilities
Created
2/9/2019
Updated
4/21/2019

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