Mine Defence Rebuilt
🟡 Updated this yearPreview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #223 of 596 Gameplay mods in this game by downloads
📋 About This Mod
Provides the ability for capital and medium ships to defend themselves against mines.
This mod has been updated and works as of version 8. 0, hotfix 3.
There are significant changes between version 510 and version 800. Please read below before updating.
Mine Defence Rebuilt
When upgrading from any previous version to 800, PLEASE UNINSTALL the original first! This will prevent duplicate mods showing in the list and remove potential conflicts and issues.
This mod is based on the original mod MineDefence by TheLich and has been updated and re-uploaded with their permission. I decided to build this update because I couldn't get the original mod to target mines after the Split update.
As of 8. 0, the logic is vastly different from the original.
Currently Supported Modes:
-
[]Attack All Enemies
[
]Shoot Missiles First - Shoot Missiles Only
When this mod is installed, ship behavior changes based on the version installed.
Attack All Enemies
When a capital or medium ship has its turret(s) set to "Attack All Enemies", this will add mines as valid targets for the turrets. The priority is set elsewhere. All this does is add mines to the target evaluation list.
Shoot Missiles First
When a capital or medium ship has its turret(s) set to "Shoot Missiles First", this will add mines as valid targets for the turrets. The mines will be the second highest priority targets. Missiles will still be first.
Shoot Missiles Only
When a capital or medium ship has its turret(s) set to "Shoot Missiles Only", this will add mines as valid targets for the turrets if there are no incoming missiles.
Compatibility:
Mine Defence Rebuilt should be compatible with any mods that do not change Capital or Medium Ship attack logic. The mod works fine when added to a game and is now set to be able to be removed without breaking anything, though I strongly recommend not doing it while a ship is still in a mine field. :)
Testing:
Tested using clean saves in Faulty Logic.
Attack All Enemies
Loaded into the saves with ships already set to Attack All Enemies. They immediately shot at the nearby mines. They were also able to target and shoot at incoming N, M, and K vessels.
Shoot Missiles First
Switching from any turret mode to "Shoot Missiles First" immediately resulted in both the capital ship and the medium ship shooting at mines. They were also able to successfully target incoming N, M, and K vessels.
Shoot Missiles On
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Scuffle Kerfuffle
- Version
- 800MF
- Downloads
- 1,594
- Endorsements
- 67
- Category
- Gameplay
- Created
- 11/5/2020
- Updated
- 10/22/2025
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