Maintenance Cost
🟡 Updated this yearPreview

🔍 Analysis
- ✅ Updated 11 days after the latest game patch — actively maintained
- 🏆 #556 of 596 Gameplay mods in this game by downloads
📋 About This Mod
Ships now have running cost.
Description
Ships now have four maintenance levels, in order .
Main features
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[]The maintenance levels set the max HP % of the ship.[/]
[]The max HP % maintenance levels is a soft bound. Crew can only repair the ship up to the max HP %. Carrier or equipment dock can repair to 100%. However, HP over the max HP % will gradually decrease to the max HP %.[/]
[]Maintenance level will increase by one after an interval. The larger the ship size and the higher the overall star rating, the longer the interval between interval change.[/]
[]Ship suffering a heavy hull damage from a single hit has a tiny chance of increasing the maintenance level by 1. If ship is already in Junk state, this will immediately kill ship.[/]
[]Ships docked or without a pilot will not increase maintenance level with time.[/]
[]Restoring maintenance level to New requires performing a Recondition at an equipment dock / ship building facility / carrier / resupply ship.[/]
[]Two new orders to "Recondition" at a selected place and to automatically find a place to "Recondition Nearby". Automatic resupply will also auto perform recondition if maintenance level at "Damaged" or below.[/]
[] Automatic recondition prefers equipment dock over ship building stations. Automatic recondition will NOT consider carrier and resupply ships due to the large volume of wares required.[/]
[]New maintenance level panel in the player property menu.[/]
[]Recondition a ship requires a fraction of the wares to build that ship. The higher the maintenance level, the more the ware costs.[/]
[]The credit cost of recondition is fixed to be twice the max total price of the wares consumed.[/]
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[]Ship building wares from different building method can be used interchangeably for recondition. E.g. A terran ship requires terran wares to recondition by default. If not present, recondition will attempt to consume wares from other building method.[/]
[]Ships in the Junk state and with HP below 25% have a tiny chance to self-explode every now and then.[/]
The maintenance level stats:
New: Max HP 100%
Scratched: Max HP 80%, 10% of ship ware cost to recondition
Damaged: Max HP 60%, 20% of ship ware cost to recondition
Junk: Max HP 30%, 30% of ship ware cost to recondition
Attention: This mod will add significant pressure to logistics and production capability.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- DrWhoKnows
- Version
- 1.01
- Downloads
- 78
- Endorsements
- 5
- Category
- Gameplay
- Created
- 6/10/2026
- Updated
- 6/21/2026
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