Living Crew for v9.00 - Nemesystem

⭐ — (38 endorsements) 📥 1,530 downloads 📌 v130 📅 4/20/2026
🟡 Updated this year

By whiteric · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/20/2026 📅 Created: 4/20/2026

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #230 of 596 Gameplay mods in this game by downloads

📋 About This Mod

Makes your crew actually useful! Service crew repair hull mid-flight, high-skill crew passively train low-skill ones (service, marines, pilots in the same fleet). Player-ship focused, fully configurable via Simple Menu API.

Living Crew

Your crew finally earns their pay.

In vanilla X4, crew stats are mostly decoration — marines sit idle between boardings, service crew sit idle between (rare) drone hangar jobs, and pilot skill only matters for the one pilot actually flying. Living Crew fixes that by giving your crew three quiet, persistent jobs while you play.

Features

1. In-space hull repair

Service crew repair your ship's hull while you're flying. No station visit, no repair laser — they just do their job. Repair rate scales linearly with engineering skill:

  • []0 stars → 1 hull / 10s per crew member[/]

    []5 stars → 5 hull / 10s per crew member[/]

Totals are summed across all active service crew, applied every 60 seconds. A fully-staffed M/L ship with trained crew will heal noticeably between fights.

2. Passive crew training (player ships only)

On your ships, the highest-skilled crew of a role passively trains the lower-skilled crew in the same role:

  • []Service crew train service crew (engineering skill)[/]

    []Marines train marines (boarding skill)[/]

Larger skill gap = faster progress. Rookies actually grow into something useful over a playthrough instead of being dead weight forever.

3. Fleet pilot training (player fleets only)

Within each of your fleets, the highest-piloting-skill pilot trains the lower-skill pilots in the same fleet. Your veteran wing leader pulls the rookies up over time. Uses the same training rate and interval as crew training.

Settings (in-game)

Everything is configurable live via Extension Options → Living Crew (powered by Simple Menu API). No save reload needed.

  • []Hull Repair — toggle on/off, scope (player only / everyone), sector-only for NPCs (CPU saver), base repair rate slider[/]

    []Crew Training — toggle service/marine training, toggle fleet pilot training, interval (1–30 min), rate % per skill-gap point[/]

    []Performance — round-robin batch size for huge fleets (recommended 50–100 if you own 500+ ships). Per-ship rates are preserved when batching.[/]

    []Debug ticker — optional in-game notifications so you can see the mod working[/]

    Repair scope notes: Player-owned ships are always processed galaxy-wide. The sector-only toggle only limits the NPC pass when scope is set to "Everyone."

    Balance

    Defaults are tuned to be felt but not overpowered:

    []Training cap is 5 stars — no super-soldiers, just your crew actually growing[/]

    []Trainees can never exceed the trainer's skill[/]

    [*]Training is chance-based per tick, so skill growth feels organic rather tha

📊 Mod Details

Game
X4foundations Mods
Author
whiteric
Version
130
Downloads
1,530
Endorsements
38
Category
Gameplay
Created
4/20/2026
Updated
4/20/2026

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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