Improved Recycling
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 68 Stations mods in this game by downloads
📋 About This Mod
This mod rebalances recycling to be a more viable method of production.
The problem
In Vanilla, the cost of production vs. the output of recycling actually causes you a net loss vs. just selling the energy cells and scrap. The additional effort of recycling the Scrapmetal into useful materials, causes a net loss.
Whilst a small deficit is logical, as this is a much shortened production chain for very necessary resources, the Vanilla balance of this is way off. This mod aims to rectify this with some adjustments to input and output of recycling modules.
General Recycling
Claytronics
Output 60 -> 90
Energy 12,000 -> 9,000
Hull Parts
Output 200 -> 300
Energy 3,500 -> 3,000
Terran Recycling
Computronic Substrate
Scrapmetal 1,000 -> 800
Energy Cells 12,500 -> 10,000
Silicon Carbide
Output 60 -> 70
Scrapmetal 250 -> 200
Energy Cells 4,000 -> 3,000
Why no higher output of Computronic Substrate?
=> Because of the high value of this ware, this instantly unbalances the production massively, making it by far the most profitable production.
How balanced is this?
=> Don't expect to be ultra rich instantly, however you can turn a profit even if you buy the energy cells in. But barely vs. just selling the Scrapmetal directly. Once you add a workforce, everything is just above break even, based on average input and average output prices, so you can absolutely make this profitable.
As recycling normally consists of resources you supply yourself, the main cost is in set-up.
In Vanilla, some of the recycling wasn't profitable EVEN if you supplied the energy cells yourself. It would still be way more profitable to just sell the scrapmetal. E.g. your time recycling the metal into usable goods was worthless.
I've played with this myself and it works very well - though "old school" methods of just brute forcing production yourself with self-sustaining stations will always beat it. This however, makes a company based on recycling perfectly viable.
I don't have the Terran DLC, Cradle of Humanity.
=> I'll add an optional version which doesn't require the DLC and only touches the base game.
Improved Recycling by EvilTactician rebalances recycling to make it a more viable production method. With 72 endorsements and over 6,000 downloads, it's a niche quality-of-life mod for players who want recycling to be a practical alternative to other production routes.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community support with 72 endorsements and over 6,000 downloads.
- Addresses a specific gameplay niche—recycling—that many players overlook.
- Simple concept: makes recycling worth your time instead of a dead-end.
⚠️ Cons
- No detailed changelog or feature list, so you're flying blind on exact changes.
- Last updated in February 2025—might be outdated if the game has since patched.
- Potential conflicts with other mods that tweak production or resource mechanics.
For players who want to turn scrap into something useful without grinding for rare materials. If you're tired of recycling being a noob trap, this mod is for you. Skip if you're happy with vanilla recycling or prefer overhaul mods that change everything.
💡 Beginner Tips
- Check if your game version is compatible with the mod's last update (Feb 2025).
- If you use other production mods, test them together to avoid conflicts.
- Back up your save before installing, just in case the rebalance breaks something.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- EvilTactician
- Version
- 1.00
- Downloads
- 6,106
- Endorsements
- 72
- Category
- Stations
- Created
- 2/17/2025
- Updated
- 2/17/2025
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