Hyperlane Manipulation Tech - An SWI Submod

⭐ — (19 endorsements) 📥 1,837 downloads 📌 v0.07 📅 3/7/2025
🟡 Updated this year

By cheapman44 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/20/2025 📅 Created: 3/7/2025

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #214 of 597 Gameplay mods in this game by downloads

📋 About This Mod

This mod adds research-able technology, allowing the player to build S-Thread Booster stations, creating hyperlanes at will!

THIS MOD IS TO BE USED WITH STAR WARS INTERWOLRDS.

This mod seems to be compatible with ChemODun's Gate Manager, however, use caution.

AS OF VER 0. 07 - SINCE ITS A FULL REWRITE, PRIOR TO INSTALLING ON A SAVE RUNNING PREVIOUS VERSIONS, BACK UP THE SAVE. I HAVE TESTED AS BEST I CAN AND SEEMS TO BE SAFE ON SAVES RUNNING VERSION 0. 06, BUT AS DISCLAIMER AT BOTTOM SAYS, USE CAUTION.

Hyperlane Manipulation Tech

This mod adds researchable technology, allowing the player to build manipulate hyperlanes!

Mod tested and working on game versions 7. 6 with SWI . 86 and 8. 0 with SWI 0. 91.

Version: 0. 07

Version Nickname: THE GREAT REWRITING

Version Release Date: 12. 16. 2025

<Change> Complete overhaul of the mod. Removed ALL aiscripts. Replaced with custom MD scripting using X4 Gate Manage API by ChemODun. Massive shout out to him. Physical gates are now build-able attached to the S-Thread Booster station. Gates use vanilla path finding, thus, AI are now able to use along with the player. They just cant build them, but can use the one player builds.

<Removal> Tier 2 jumping with the Traffic Control Module has been removed, it was only a placeholder/stopgap until this rewrite. Now it will simply be a filler research option meant to keep my mod late game tech.

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Technology to Research:

-Tier 1 - Lore related placeholder.

-Tier 2 - Traffic Control Module (no longer used for adjacent jumps, may implement alternate use later, placeholder for now to keep research late game)

-Tier 3 - S-Thread Booster

-The research tiers are modified and are very expensive. The modules themselves are too,

ESPECIALLY S-Thread Boosters. They are designed to be extremely expensive due

to lore and balance reasons.

README (for those who are too lazy to look in games files)

1: Upon S Thread Booster station (requirements below) being built, the player can right click the station using a construction ship and build a gate (hyperlane route)

2: Two stations are required to open the hyperlane route, as the route needs an origin and destination. Once 2nd station is built, use same method to build a gate.

3: Once both stations and both gates are built, to connect, right click one gate with a construction ship, select "Open Hyperlane Route-Origin" then right click second gate and select "Open Hyperlane Route-Destination". Bam. Connected.

4: Gates are anchored to a station, meaning, if that station is destroyed, the gates will disconnect from each other, closing the hyperlane route and the gate in that system will be destroyed.

📊 Mod Details

Game
X4foundations Mods
Author
cheapman44
Version
0.07
Downloads
1,837
Endorsements
19
Category
Gameplay
Created
3/7/2025
Updated
12/20/2025

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

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