Finance Hub - Taxes
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #47 of 597 Gameplay mods in this game by downloads
📋 About This Mod
About
Finance Hub is an attempt to overhaul some of the economic features of the game. This part adds taxes so that you can charge and pay taxes for various stations/sectors.
Features
Save Game Compatible - Install/uninstall without destroying your save game.
NPCs will pay tax for each station they own in your sectors.
You get taxed for each station you own in an NPC sector.
Each workforce member pays tax.
Reputation and Workforce reactions based on tax payments/rates.
Values can be adjusted in the extension options in-game.
Sector Tax Details
Xenon, Kha'ak, Scale Plate and Duke's Buccaneers will not pay tax.
The amount of sector tax you pay and receive is based upon your standings with each faction.
Sector tax percentages are in relation to each station's value (Configurable from 0-5%).
Sector tax rates can be configured per relationship rank.
Failure to pay tax will decrease your reputation with a random sector owner.
Paying tax will increase your reputation with a random sector owner.
Workforce Tax Details
Setting workforce tax high will result in some of your workforce leaving your stations.
Setting workforce tax low will result in new workforce members joining your stations.
Default Configuration
Player pays tax: on
Player collects tax: on
Workforce pays tax: on
Reputation change on failure: on
Workforce events: on
Neutral tax percentage: 4%
Friendly tax percentage: 2%
Member tax percentage: 1%
Ally tax percentage: 0%
Enemy tax percentage: 0%
Workforce tax amount: 27cr - calculated at 20% of the average price of Medical/Food Supplies per person.
Requirements
SirNukes Mod Support APIs
Related Mods
Finance Hub: Transfers - Another mod in the Finance Hub series. Overhauls the transferring of credits between the player and their stations.Landlord - Original mod that inspired Finance Hub: Taxes.
Credits and Thanks
Shibdib - Some of the logic from the Landlord mod was used with their permission.DeadAir - For answering my barrage of questions.
kuertee - I sneaked peeks at your code to see how things work.
Finance Hub - Taxes adds a taxation system to sectors, stations, and workforce for both the player and NPCs. It includes reputation and workforce changes based on tax rates and failed payments. A niche gameplay mod with 155 endorsements and 11,488 downloads, last updated in July 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent traction with 155 endorsements and over 11k downloads.
- Adds a whole new economic layer to the game, affecting both you and NPCs.
- Reputation and workforce consequences make tax rates a real strategic choice.
⚠️ Cons
- Last updated in July 2022, so it might be outdated for newer game versions.
- Tax mods can clash with other economy overhauls, so check your load order.
- The description is thin on specifics, so you'll have to test how it feels in-game.
For players who want to add a deeper economic simulation to their game, where managing tax rates has real consequences. If you're into role-playing as a ruthless administrator or just want more mechanics to juggle, this is for you. Skip if you prefer a more streamlined experience without extra bookkeeping.
💡 Beginner Tips
- Start with low tax rates to see how NPCs react before cranking them up.
- Keep an eye on your reputation – failed payments can tank it fast.
- If you use other economy mods, test for conflicts early to avoid broken saves.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- SimpleOldMe
- Version
- 1.1.1
- Downloads
- 11,488
- Endorsements
- 155
- Category
- Gameplay
- Created
- 7/15/2022
- Updated
- 7/22/2022
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
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