Employee Training
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #54 of 597 Gameplay mods in this game by downloads
📋 About This Mod
This mod allows players to train their employees using digital seminars.
v. 1. 50. 1. 3 (Tested on X4 v 1. 50)
Language id´s were wrong for all languages except english in v 1. 50. 1. 2, this has now been fixed.
v. 1. 50. 1. 2 (Tested on X4 v 1. 50)
Added language localization as far as google translate allows, translating to local language should be easy now by editing the correct language file in the \t folder for those that are interested. Added a gradual version 3 points from skill 0-6, 2 points from 7-11, 1 point 12+ per seminar.
Current types :
-
[]Easy
[
] trains skill to 15 with 1 seminar[]Balanced
[] train Piloting and Managment by 1 for each seminar
[] train Boarding, Morale and Engineering by 3 for each seminar.
[]Difficult
[] train skill by 1 for each seminar.
[]Gradual
[] skill 0-6 gives 3 points per seminar.
[] skill 7-11 gives 2 points per seminar.
[] skill 12 and up gives 1 point per seminar.
[]3 Points per seminar
[] Train skill 3 points per 1 seminar.
v. 1. 50. 1. 1 (REMOVED)
REMOVED
v. 1. 50. 0. 1 (Tested on X4 v 1. 50)
Added ability to train crewmen and marines both onboard and from afar. Added 3 different versions.
-
[]Easy
[] trains skill to 15 with 1 seminar
[]Balanced
[] train Piloting and Managment by 1 for each seminar
[] train Boarding, Morale and Engineering by 3 for each seminar.
[]Difficult
[] train skill by 1 for each seminar.
Increased the price of seminars to avg 5000 (Can make some profit now from selling :)
Digital seminars are used up on use. Max skill is 15 (3 for each star), 1 seminar gives 3 skill points (1 star)Training skilltype selection is greyed out if player does not own a digital seminar for that skill. Training skilltype selection is greyed out if employee has max training in that skill.
-
[]Easy
Adds a 'Training' chat option to employees in Fallout 4, with different versions controlling how much is trained per seminar. A simple gameplay tweak for settlement management, with 448 endorsements and over 10k downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 448 endorsements and over 10k downloads
- Simple concept that fits right into settlement management
- Version choices let you tweak training speed to your liking
⚠️ Cons
- Last updated in 2019, so it might not play nice with newer game patches or DLC
- No clear info on how the training affects gameplay balance or if it's compatible with other settlement mods
- Potential conflicts with mods that alter the same dialogue or workshop menus
For Fallout 4 settlement builders who want a quick way to train their settlers without micromanaging. If you're into role-playing or need deeper training mechanics, this might be too shallow. Skip if you're on a modded setup with lots of dialogue overhauls.
💡 Beginner Tips
- Pick the version that matches your desired training pace—check the mod's files to see what each one does.
- If you use other mods that change employee dialogue, load this one after them to avoid conflicts.
- Test in a small settlement first to see how the training option behaves with your current mod list.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Halldojo
- Version
- 1.50.1.3
- Downloads
- 10,171
- Endorsements
- 448
- Category
- Gameplay
- Created
- 12/19/2018
- Updated
- 1/3/2019
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