Dedicated Fighter Doctrines
🟢 Updated this monthPreview

🔍 Analysis
- ✅ Updated 104 days after the latest game patch — actively maintained
- 🏆 #573 of 596 Gameplay mods in this game by downloads
📋 About This Mod
Dedicated Fighter Doctrines adds configurable target-class roles to player combat ships without replacing X4’s underlying combat AI. Assign ships as Fighter Screens, Corvette Hunters, Heavy Interceptors, Anti-Capital/Bombers, Capital
Dedicated Fighter Doctrines adds a target-role layer to X4’s existing fleet commands.
The normal wing assignment still controls how ships behave — Intercept, Bombardment, Attack Targets in Range, Protect Position, carrier operations, formations, docking and combat movement all remain handled by X4 and compatible AI mods.
FCD controls what classes of ship that unit is allowed to engage.
For example, a Fighter Screen can be restricted to S-class targets, while an Anti-Capital / Bomber group can be restricted to L and XL targets.
Clearing a doctrine returns the ship to normal X4 targeting behaviour.
The aim is to give players more control over fleet roles without replacing X4’s combat AI.
Extract the included:
Fleet_Combat_Doctrinesfolder into:
X4 Foundations\extensions\The final structure should look like:
X4 Foundations\extensions\Fleet_Combat_Doctrines\content.xmlInstall the Nexus/local versions of the required dependencies listed below.
Do not install the Steam Workshop and Nexus versions of Dedicated Fighter Doctrines at the same time.
If removing the mod, it is recommended to clear active doctrines first, save the game, exit X4, and then remove the extension.
Main features
-
[]Fighter Screen — S-class targets only [/]
[]Corvette Hunter — M-class targets only [/]
[]Heavy Interceptor — S + M [/]
[]Anti-Capital / Bomber — L + XL [/]
[]Capital Vanguard — M + L + XL [/]
[]Fleet Generalist — S + M + L + XL [/]
[]Station Assault — stations and their valid surface elements only [/]
[]Clear Doctrine — returns targeting to normal X4 behaviour [/]
[]Multi-select doctrine assignment [/]
[]Optional engagement leash from 10–100 km, or OFF [/]
[]Doctrine-aware Attack Targets in Range [/]
[]Doctrine-aware Protect Position [/]
[]Improved Bombardment and anti-capital targeting [/]
[]Capital surface elements such as engines, shields, turrets and weapons remain valid when their parent L/XL ship is a valid doctrine target [/]
[]Designed to preserve normal carrier, formation, docking and combat behaviour [/]
Requirements
X4: Foundations 9. 0+
Mod Support APIs 1. 95+
by SirNukes / bvbohnen
UI Extensions and HUD 9. 0+
Shout outs
Thanks to Egosoft for X4: Foundations and the modding framework.
Thanks to SirNukes / bvbohnen for Mod Support APIs.
Thanks to kuertee and contributors for UI Extensions and HUD.
Thanks to DeadAir / kuertee for KUDA AI Tweaks and the wider X4 AI-modding ecosystem.
And thanks to everyone testing the mod and reporting strange behaviour — those reports are genuinely useful for improving targeting reliability.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Dyl021021
- Version
- 1
- Downloads
- 36
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/21/2026
- Updated
- 9/22/2026
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
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