CPSDO Equipment pack VRO - Trimmed and Rebalanced.

⭐ — (7 endorsements) 📥 292 downloads 📌 v0.2 📅 12/20/2025
🟡 Updated this year

By Liare · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/22/2025 📅 Created: 12/20/2025

🔍 Analysis

  • 🏆 #457 of 596 Gameplay mods in this game by downloads

📋 About This Mod

Rebalances the CPSDO equipment VRO modpack to work better with X4 : Reemergence.

Please note that this is for Version 8. 0d and is not currently compatible with the newest version.

The purpose of this mod is to rebalance the CPSDO Equipment pack to integrate better with X4 Re-emergence, it requires HYLT223's Mod as a dependency and is made with his permission, the art of the assets in the mods are his and his alone, this is strictly tweaking statistics, costs and effects.

All equipment except the Pinghai, Ninghai and Zenhai is currently marked as ownerless to prevent it from leaking into the terran faction ships in various ways.

To access these in¨game, either start with the blueprints, helpfully all prefixed CP, or use the blueprint research mod and the HQ to unlock them.

Please note that some content is currently disabled, I plan to swing back to this to address it at a later date, this includes EMP weapons, as I can’t see a way to prevent them from swinging between completely useless and borderline broken, with nothing inbetween. Every non VLS system, so the launchers going on regular hardpoints, not the ones unique the Hengdao, Baiqiao, Yixian and Zhurong. And I have yet to figure out how Reemergence locks drone usage to factions, the unmanned fighter will return once I figure out how to not have it displace every other drone in the universe.

Below is a point-by-point rundown of the implemented changes, the reasoning for it and the objective i aimed for in doing so, while not mentioned the cost of everything has been normalized to Terran standards where appropriate. the ships have received adjustments to their stats, but retain their fundamental characteristics where reasonable, i have instead aimed to increase their deployment cost, making the CPSDO ships a "premium" option dependent on supply lines for peak efficiency. I have left the “closed loop” costing completely untouched, so if you want to make these ships and their equipment out of nothing but energy cells, that option is still available.

Shields

These have unique models, and very strong stats. i have re-imagned them as Terran Mk. 3+ shields, you pay extra to get the gold plated option, 25% cost increase for 10% more HP.

Thrusters

removed, they add nothing visually and just make the performance of the ships with access to them too high.

Engines

all except the XL engine have been removed, the XL engine has a unique model and has been tuned to be a good fit for the XL ships in the mod, with double the cost, though you get terran XL travel engine like travel speeds on a slightly stronger all-round engine.

Fixed weapons, Small and Medium size.

These come in three varieties, two have been re-balanced to roughly correspond with an existing weapon system, while a third has been changed completely.

Phased Pulse lasers.

Marked as phase lasers in the files, are the eq

📊 Mod Details

Game
X4foundations Mods
Author
Liare
Version
0.2
Downloads
292
Endorsements
7
Category
Gameplay
Created
12/20/2025
Updated
12/22/2025

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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