Closed Loop Reborn - SW Interworlds Submod
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #83 of 596 Gameplay mods in this game by downloads
📋 About This Mod
Requirements:
-All DLCs of X4 Foundations
-Star Wars Interworlds mod
Optional Requirements:
-DABC V4 (Incompable until updated)
-Dreadnoughts Additional Package (Incompatible until updated)
-Reaper's Ship Pack
-Reaper's Ship Pack Dreadnought Edition (Incompatible until updated)
The production method forming the lifeline of Riptide Rakers of Avarice, Closed Loop is reborn in a galaxy far, far away, making Salvaging a viable production input since 14 ABY.
Closed Loop Reborn is a Star Wars Interworlds sub-mod that restores Closed Loop production method for all major SWI faction equipment. For the uninitiated, in Closed Loop production method you only need Energy Cells, Durasteel Plates and Module PreFab to produce all compatible equipment and you can convert Scrap Metal to Durasteel and Module PreFab.
Make no mistake of expecting an OP psuedo-cheaty way of producing things however, since this production method has been rebalanced in order to not replace Universal production in effectiveness, but rather provide an alternative at a (steep enough) price. Since you essentially skip majority of materials and at least two conversion steps compared to Universal production, in addition to skipping the need of Rhydonium Cores for capital ships, costs are steep, perhaps even too steep, erring on the more expensive side when in doubt as well.
Production of L and XL size ships require %400 more Energy Cells, %20 less Durasteel Plates compared to Universal production and for each Rhydonium Core needed in Universal, 10 Module PreFabs are needed in Closed Loop. In addition they are produced %10 slower.
Equipment costs are balanced similarly, requiring %900 more Energy Cells, with Components requirement converted to same amount of Durasteel Plates and advanced goods converted to half of the amount of Module PreFab to produce. Most missiles and torpedoes only require Energy Cells and Durasteel Plates to produce.
A Star Wars Interworlds submod that brings back the vanilla Closed Loop production method, adapted and balanced for select SWI equipment and ships. With 80 endorsements and 6,735 downloads, it's a niche but popular choice for players wanting this crafting option.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 80 endorsements and over 6.7k downloads
- Fills a specific niche for SWI players who miss the vanilla Closed Loop crafting
- Actively maintained, last updated February 2026
⚠️ Cons
- Niche appeal—only affects select SWI equipment and ships, not the entire mod
- Requires Star Wars Interworlds, so it's useless without that base mod
- Potential compatibility issues with other SWI submods that alter crafting recipes
For Star Wars Interworlds players who want the vanilla Closed Loop production method back for their favorite ships and gear. If you're not using SWI or don't care about crafting loops, skip it.
💡 Beginner Tips
- Make sure Star Wars Interworlds is installed and up to date before adding this submod.
- Check the mod's page for any load order recommendations—submods often need to load after the main mod.
- If you're using other SWI submods, test in a sandbox save to ensure no recipe conflicts.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- TheShooter36
- Version
- 1.31
- Downloads
- 6,735
- Endorsements
- 80
- Category
- Gameplay
- Created
- 3/4/2023
- Updated
- 2/15/2026
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
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