Capital Ships Main Guns Fix
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #58 of 596 Gameplay mods in this game by downloads
📋 About This Mod
X4 9. 0 EMPIRE: it is available the new beta for X4 that hopefully will fix the main guns issue for good in the vanilla game, so this mod will not be needed anymore! Link to the official egosoft announcement video
As you have noticed, in vanilla, Destroyers rarely use their main guns against other capitals ships, especially if they are moving. This Fix should address that, by signalling to the ships to point the main guns and fire them!
There are two Main versions of this fix, and you MUST DONWLOAD ONLY ONE:
-Version 110 (ONLY CAPITALS): will only work against other capital ships (Class L or Class XL).
-Capital ships approach enemy capitals at full speed, then when in main weapons range they will hold the position while pointing at the target and firing the main guns whenever they have the opportunity to do so, like the player would.
-Capital ships using this script will try to never retreat once engaged, unless their target is a Xenon K or a Xenon I, in that case they try to avoid the oppressive fire of their gravitron turrets, retreating when too close.
-Retargeting of capital ship engaged in combat with minor class to address attacker if that is a capital ship. (A destroyer should not waste time targeting a fighter if in the mean time an enemy capital is blasting the sht out of it).
-Enhanced OOS behavior, much better than vanilla
-If you have OTAS Shippack mod, download the one signed with "OTAS"
-Version 110 (ALSO STATIONS): is the same as the above but will also work against stations.
-When engaging a station the capital ship using this fix will try to stay in range of its main guns and always firing.
-If they are engaged by another capital ship while they are attacking the station they will stop the attack to address the attacking capital ship first.
-If they get too close they will try to gain some distance from the station (note that this distance is a function of their main guns range, so a vanilla rattlesnake will always stay closer than an argon behemoth for example...)
-Enhanced OOS behavior
-While IS, the ship attacking the station will prioritize defence modules (if they are in LOS), before other modules.
-If you have OTAS Shippack mod, download the one signed with "OTAS"
-Requires at least the game version 7. 00.
-May interfere with a single scenario in timelines (the one against the Xenon M0).
-Rattlesnakes in vanilla have poor range, so even with this script they may receive a lot of damage against Xenon capitals or stations.
-Terran Destroyers have less range than optimal for their main guns, in vanilla. So they could receive back fire against Xenon capitals or stations.
-Only used by capital ships with main guns installed when the target
Capital Ships Main Guns Fix is a gameplay mod for X4: Foundations that makes capital ships with main guns prioritize using them when attacking other capital ships or stations. With 152 endorsements and 9,201 downloads, it's a modestly popular utility fix for players who want more effective capital ship combat.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 152 endorsements and over 9k downloads.
- Directly improves capital ship effectiveness in fleet engagements.
- Simple script fix, no heavy dependencies.
⚠️ Cons
- Only affects capital ship vs capital ship/station combat, not other scenarios.
- May conflict with other combat overhaul mods that alter ship AI.
- Last updated in May 2025, so compatibility with future game patches is uncertain.
For X4 players who are tired of capital ships not using their main guns effectively in big battles. If you rely on capital ship fleets for station sieges or fleet vs fleet combat, this fix is for you. Skip if you prefer vanilla combat quirks or use other AI overhaul mods.
💡 Beginner Tips
- Place the extracted folder into your X4 Foundations extensions directory, or use the Vortex mod manager for automatic installation.
- Make sure to enable the mod in the game's extension menu before loading your save.
- If you use other combat AI mods, test this fix in a separate save to avoid conflicts.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Anghelos92
- Version
- 110
- Downloads
- 9,201
- Endorsements
- 152
- Category
- Gameplay
- Created
- 4/9/2024
- Updated
- 5/26/2025
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