Auto Repair and Rearm
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #254 of 596 Gameplay mods in this game by downloads
📋 About This Mod
Current release: v1.3.4 It automatically sends damaged player-owned ships to repair once their hull drops to your configured class threshold, and it adds quick service actions to the ship context menu so you can manually order repair or
What this mod does
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[]Automatically watches player-owned XS ships, plus player-owned S/M/L/XL ships with active captains.[/]
[]Sends ships at configurable XS, S, M, L, and XL hull thresholds to a valid repair provider.[/]
[]Allows automatic XS repair without a captain, while S/M/L/XL automatic repair requires an active assigned AI captain.[/]
[]Adds an options menu for class-based automatic repair thresholds.[/]
[]Prioritizes a fighter or launched craft's home/commander service ship before station repair providers.[/]
[]Adds a Fly And Repair context action for ships.[/]
[]Adds a Rearm Missiles context action for ships.[/]
[]Supports multi-ship missile rearm from the context menu.[/]
[]Prioritizes the nearest player-owned auxiliary, carrier, or other supply-capable ship for rearm before falling back to a valid station.[/]
[]Uses vanilla repair and resupply orders instead of replacing them with a custom service system.[/]
[]Routes player-owned station repairs through the same vanilla Resupply path used by field support ships.[/]
[]Deducts the player account for mod-issued repairs at allied/non-player stations, using 30% of X4's raw ship.repairprice to stay close to the observed manual repair UI quote.[/]
[]Uses vanilla Resupply repair for player-owned shipyards, wharfs, carriers, auxiliaries, and supply ships so provider resources/materials are handled by X4.[/]
[]Writes a detailed logbook report for repair dispatches with the provider, pricing basis, raw X4 repair price, accepted quote, deducted credits, hull line item, and every damaged component reported by X4.[/]
[]Performs full repairs by passing damaged components together with the hull repair request.[/]
Requirements
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[]X4: Foundations 8. 00 or newer[/]
[]SirNukes Mod Support APIs[/]
How it works
The automatic repair monitor runs every 20 seconds.
If a player-owned ship reaches the configured threshold for its class, the mod looks for a valid repair provider. XS craft can be dispatched automatically without a captain. S/M/L/XL ships require an active assigned AI captain before automatic repair dispatch, so freshly captured ships should wait until you assign a captain. Player-owned repair providers use the vanilla Resupply order with repair enabled, while allied/non-player station providers use the vanilla Repair order. Launched XS craft, such as defence drones, are included in the scan path so they can prefer their home service ship when the game exposes one.
Repair priority is:
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[]Home/commander service ship[/]
[]Nearest valid player-owned or allied repair station[/]
📊 Mod Details
- Game
- X4foundations Mods
- Author
- VVinged One
- Version
- 1.3.4
- Downloads
- 1,314
- Endorsements
- 24
- Category
- Gameplay
- Created
- 5/17/2026
- Updated
- 5/28/2026
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