Advanced Fleet AI Order

⭐ — (20 endorsements) 📥 957 downloads 📌 v44 📅 2/27/2026
🟡 Updated this year

By Rumata · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/1/2026 📅 Created: 2/27/2026

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #304 of 596 Gameplay mods in this game by downloads

📋 About This Mod

Adds a custom **Invasion Fleet** AI order for your combat fleet. Assign it to your flagship and the fleet will autonomously hunt enemies across the galaxy — clearing sectors one by one, prioritizing targets intelligently, and keeping

Developed and iteratively refined over 44 versions through extensive in-game testing with a fleet of 80+ ships.

### What It Does

You assign the Invasion Fleet order to your flagship. The flagship commands all subordinate ships. The fleet:

1. Scans the galaxy for enemy sectors (stations and warships)

2. Flies to the nearest reachable sector (gate path check included)

3. Fights through all enemies using role-based tactics

4. Waits for stragglers, then moves to the next sector

### Tactical Features

Smart target priority

Fleet focuses on high-value targets first: stations → XL capital ships → L destroyers → M/S fighters. The flagship locks onto a target until it's destroyed or something higher-priority appears — no erratic switching between equal enemies.

Station assault tactics

- XL/L destroyers and battleships maintain distance and fire on their own

- Carriers receive `ProtectShip` instead of `Escort` — their fighters stay docked and do NOT fly into station point defense

- M/S corvettes and frigates guard against enemy escort fighters via `ProtectShip` on the flagship

- `fighterAttackStations` parameter (default: off) controls whether fighters are allowed to attack stations as a last resort

Direct carrier fighter management

Each carrier fighter receives direct attack orders from the script — priority: S-class → M-class → L-class → XL-class. Stations are excluded by default (fighters die to PD). When no valid targets exist, fighters are ordered back to their carrier.

Focus Fire with threshold

`focusFire` mode concentrates all XL/L ships on the same primary target. The `focusFireThreshold` parameter (default: 3) sets the minimum number of large enemy targets before focus fire activates — when there are 1–2 enemies, each ship picks its own target independently.

Fighter recall before jump

Before the fleet jumps to a new sector, all carrier fighters are recalled to their hangars. No more fighters left behind in a cleared sector.

M/S range filter

Enemy fighters more than 150 km away are excluded from the small-target list. The fleet doesn't chase a lone S-class scout across the entire sector.

Unreachable sector skip

If a sector has no gate path (closed gates, Highway-only, isolated), the fleet skips it and moves to the next target. No more fleet getting stuck trying to reach an inaccessible sector.

Galaxy scan cache

The expensive galaxy-wide enemy scan runs at most once every 300 seconds. After a sector is cleared, the cache is force-refreshed so the fleet immediately moves to the next real target.

### Parameters

| Parameter | Default | Description |

|-----------|---------|-------------|

📊 Mod Details

Game
X4foundations Mods
Author
Rumata
Version
44
Downloads
957
Endorsements
20
Category
Gameplay
Created
2/27/2026
Updated
4/1/2026

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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