10x Station Production Module Variants
⚪ Last updated 2018Preview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 68 Stations mods in this game by downloads
📋 About This Mod
I am no longer maintaining this mod, as such should you wish to fix it and reupload, you may do so to any platform either separately or in a pack, provided that you give me credit as the original author. As such I give no guarantee of functionality now or at any later time unless I resume maintaining this mod.
Description:
This mod adds new variants of Production Modules that produce 10 times what the original module produced.
They are balanced with the costs of building and for blueprints being 10x higher, as well as requiring 10x the workforce to function at full efficiency.
The AI does not build them as the economy is fragile enough without super factories everywhere.
I was sort of infuriated that building a master station resulted in horrible info panel lag, and horribly clogged logical overview so I made this! Enjoy!
There's also another mod in a second file that adds habitat and storage modules with the same sort of changes.
Installation:
1. go to your game's directory %yourpathhere%\X4 Foundations\extensions
2. extract the .zip file to this directory, DO NOT change the name of the folder, from "10xmodulevariants" it will break the mod
(index.xml requires that all the paths be absolute)
Known Bugs:
1. The logical overview for stations does not show the proper amount of input resources. The modules still use and produce the amount of wares they are intended to.
2. The modules do not have icons (yet, this will take some time as I want to try to convert the vanilla icons for this)
Please let me know about any bugs either here or on the forum, I am fairly active on both
This mod adds 10x production module variants for stations, producing ten times the output with matching increases in build cost, blueprint cost, and workforce requirements. It's a straightforward balance-focused expansion for players who want higher throughput without breaking the economy.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 163 endorsements and over 6,000 downloads.
- Simple balance philosophy: 10x output for 10x cost and workforce.
- Last updated in December 2018, so it's stable and unlikely to change.
⚠️ Cons
- No compatibility notes, so it may conflict with other station mods.
- The 10x workforce requirement could be a dealbreaker for smaller colonies.
- Only adds production variants—no new visuals or gameplay mechanics.
For players who want to scale up station production without breaking the game's balance. If you're a builder who loves massive factories and have the population to support it, this is for you. Skip if you prefer vanilla pacing or don't want to manage huge workforces.
💡 Beginner Tips
- Make sure you have enough workforce before building these modules—they eat up 10x the personnel.
- Check your blueprint costs before committing; you'll need 10x the resources to build them.
- If you're using other station mods, test for conflicts early to avoid save issues.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Jmattspartacus
- Version
- 1.0
- Downloads
- 6,132
- Endorsements
- 163
- Category
- Stations
- Created
- 12/20/2018
- Updated
- 12/21/2018
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
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