X4 Fix - SETA Stuck
🟢 Updated this monthPreview

🔍 Analysis
- ✅ Updated 88 days after the latest game patch — actively maintained
- 🏆 #591 of 591 Gameplay mods in this game by downloads
📋 About This Mod
SETA Stuck Fix
Fixes SETA being stuck after first activation. A bug introduced in 8. 0 that
became rather breaking in 9. 0.
The problem
You press the SETA key and time speeds up. Then the key stops responding — you
cannot turn SETA back off, and you cannot activate it again. It behaves like a
one-shot instead of a toggle.
What this mod does
It adds a single rebindable key that toggles SETA when the vanilla hotkey will
not fire. Bind it once, and use it whenever the normal key stops responding.
Nothing else changes. There are no new menus, no settings to configure, and the
vanilla SETA key keeps working exactly as it does now.
Requirements
-
[]X4: Foundations 8. 00 or newer. Tested on 9. 00.[/]
[]Native Hotkey API by ChemODun, v8. 00. 09 or newer.[/]
Native Hotkey API needs two mods of its own. Install these as well if you do not
already have them:
-
[]UI Extensions and HUD by kuertee [/]
[]Print Extension List by ChemODun[/]
Installation
Vortex: install the archive and enable the mod.
Manual: extract the archive into a folder called `x4fix_seta_stuck` inside
your X4 `extensions` folder, so that you end up with:
X4 Foundations\extensions\x4fix_seta_stuck\content.xml
Then start the game, enable the mod in the Extensions menu, and restart when
Binding the key
Go to Controls → Hotkey Management → Hotkey Bindings and assign a key to
Toggle SETA. Any free key will do.
The mod does nothing until you bind it.
Save games
Safe to add or remove at any time. The mod keeps nothing in your save, so
removing it leaves no trace.
Credits
ChemODun, for the Native Hotkey API that makes a properly rebindable key
Source code
https://github.com/Cvazer/x4fix-seta-stuck
AI usage disclosure
This mod was built with LLM assistance, if it is a turn-off for you - fine. Otherwise enjoy the mod
I am a backend software engineer and used to using LLMs to take off boilerplate from my shoulders. All the architectural and other decisions are made by me. The LLM was used to:
-
[]Generate the build harness and release pipeline files[/]
[]Research [/]
[]Prose writing [/]
-
[]Generate the build harness and release pipeline files[/]
-
[]UI Extensions and HUD by kuertee [/]
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- Cvazer
- Version
- 1.0.0
- Downloads
- 0
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/6/2026
- Updated
- 9/6/2026
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