Travel Mod (VRO)

⭐ — (34 endorsements) 📥 795 downloads 📌 v1.3.0 📅 3/15/2021
⚪ Last updated 2021

By Allectus · Ship mods

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/20/2021 📅 Created: 3/15/2021

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #253 of 316 Ship mods mods in this game by downloads

📋 About This Mod

Travel Mod (VRO)

by Allectus

Mod effects:

============

-This mod reduces travel mode thrust for small and medium ships to be roughly on par with their boost speeds.  In addition L and XL engines have a 10% more thrust in travel mode relative to baseline. Carriers are now necessary for the strategic relocation of fighters.

Requirements:

=============

Split Vendetta

Cradle of Humanity

What the mod does:

==================

All L and XL engines have had their travel mode thrust increased by 10%.  S and M engines have had substantial travel mode thrust reductions such that their final speed is on par with their boost speed.

In order to maintain racial differentiation in engine tech the algorithm to alter travel thrust generates two ranked lists: base (vro) boost thrust, and base travel thrust rankings.  The highest base travel thrust engine is given the same effective thrust as the thrust provided in boost mode for the highest base boost thrust engine, and so on.  This means the fastest or slowest travel engines prior to this mod will remain the fastest or slowest relatively, but that the range of values has been reduced substantially to be roughly the boost speed of the engine.

Travel mode charging time has also been adjusted for S and M engines.  Combat engines require 3 seconds to enter travel mode, all-around engines require 1 second, and travel engines require 0. 5 seconds.

If you want to move around without a carrier in an S/M ship you really want a high tier travel engine, which will still get you respectable speeds (~5 km/s).  That said many of the combat engines are painfully slow (~1. 5 km/s)--but that now provides carrier based fighters a real advantage because they can 'afford' to take combat engines whereas stand alone fighters should really take travel engines (and thus perform worse in actual combat).

Basically take whatever boost speed you would have achieved with a split mkIV combat engine and that's now the absolute fastest you can go in travel mode for an S/M ship (though that travel speed is associated with an otherwise very slow travel engine).  Generally speaking S/M ships now go ~1. 5-2 km/s in travel mode unless they are explicitly built for it (where they might achieve ~5km/s in travel mode but be very slow in combat/boost).  L/XL generally go ~5-7 km/s but are much, much less agile since they still have ~10+ sec travel charging times and slow acceleration times.

Xenon and KHK have not been altered, since they don't use carriers (and also to up their threat)

Playing with the expanded sectors mod is highly recommended (https://www.nexusmods.com/x4foundations/mods/417)

-Unzip to 'X4 Foundations/extensions/al_travelmod_vro/'.

-Make sure the sub-folders and files are in 'X4 Foundations/extensions/al_travelmod_vr

📊 Mod Details

Game
X4 Foundations Mods
Author
Allectus
Version
1.3.0
Downloads
795
Endorsements
34
Category
Ship mods
Created
3/15/2021
Updated
3/20/2021

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