Tradestation Economy Fix
⚪ Last updated 2021This mod may not work until the author updates it. Check for an update, or see the rollback guide.
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🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 591 Gameplay mods in this game by downloads
📋 About This Mod
Fixes the tradestation economy and also resolves the Nividium economy breaking down. Last tested with 6.0. Works without problems.
What this mod does:
(UPDATED) Drain the stations:
This mod adds a simple wares drain to all the tradestations, shipyards, wharfs and equipment docks in the game. So no more overfilled stations that can not buy anything or are stuck in the production with having no storage capacity for the last important hullparts to buy to finish the build list.
Once a ware in a tradestation, shipyard, wharf or equipment dock gets filled up over 90% of its container space it will be targeted by this mod after 5 minutes and the specific ware gets reduced down to 90% of its maximum storage capacity.
Nividium get a special treatment and will be plain consumed by 30% if it reaches 50% of its maximum capacity.
Last tested with 6. 0. Works without problems.
(NEW) Fill the stations:
Tackling an other problem, this mod tries to give a stagnant economy a little push. All tradestations only, will be checked during the drain cyle of 5 minutes for empty wares. If a ware on a trade station is below 100 cargo, it will get a basic stock of that specific ware until the amount of 100 cargo is reached again.
This gives low economy sectors or war torn reagions the chance to slowly get up on their feet again.
This mod partially counteracts the problem of a dying economy if not enough war is going on, but I need to observe this more.
(NEW) Easy custom configuration:
I've added an extra Config file, for you to turn features on and off. You can select what station type gets drained or filled, and set the cargo threshold to what capacity the wares are going to be filled up. Just look inside the "md" folder in the downloaded mod.
Be carefull though. The ware refill mechanic is deactivated by default for shipyards, wharfs and equipmend docks. You can easily enable it via the config file. But keep in mind that all the drain and fill mechanics do affect the Xenon wharfs and shipyards too. So if you turn that feature on and crank up the volume on the cargo threshold to much, you might end up with a never ending Xenon army.
Why would I want this:
I was tired of the crashing economy with no need for Nividium in all the production chains. Only the tradestations were able to buy my precious Nividium, but once the containers were full, there was no place my miners could sell their wares.
Additionally all other wares in the tradestation could become overfilled once the production gets higher than the demand. Resulting in an economical dead end for the given tradestation.
Note:
There is a litte drainscript already in the game, but it only drains the wares on tradestations that are ac
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- IceDesign
- Version
- 1.3
- Downloads
- 25,522
- Endorsements
- 903
- Category
- Gameplay
- Created
- 12/20/2018
- Updated
- 2/15/2021
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