Stop destroying my boarding target
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 47 days after the latest game patch — actively maintained
- 🏆 #24 of 591 Gameplay mods in this game by downloads
📋 About This Mod
This mod adds a comm/context menu option to ask pilot of allied faction to cease firing at player's current boarding target.
This option is available on NPC pilots that attacked a boarding target after the boarding started.
Also, NPC pilot can refuse when:
-
[]player's relation with NPC pilot's faction is lower than 10;
[
]more than 1/3 of boarding target turrets are operational;Moreover, there is small delay between asking pilot and his/her decision to cease fire and fly away.
This delay (max 10s) depends on relations, so higher the relation - smaller the delay.
There will be notification when pilot makes his/her decision and a small entry in a logbook.
In case of the positive response - all of faction's military ships within 15km range will cease fire.
From version 2. 00 also works OOS/Low Attention.
When NPC ship is in comm range (aprox. 40km) - communication with pilot is done via a comm option.
Otherwise via context menu option.
This mod is save compatible.
Requires SirNuke's Mod Support APIs https://www.nexusmods.com/x4foundations/mods/503
Compatible with iforgotmysocks Extended Conversation Menu: https://www.nexusmods.com/x4foundations/mods/382
Italian translation - thanks to @dabigpit
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- Mycu
- Version
- 2.2.4
- Downloads
- 22,114
- Endorsements
- 435
- Category
- Gameplay
- Created
- 5/5/2021
- Updated
- 7/27/2026
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