Station Combat Rebalance
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #417 of 591 Gameplay mods in this game by downloads
📋 About This Mod
Rebalance station-related combat, emphasizing the strategic role of defence stations.
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======== This MOD is abandoned ========
======== DO NOT USE! ========
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I do not have the time and patience to maintain such a rebalance MOD, so I give up.
For VRO users, please download the VRO version instead.
Partially compatible with 7. 0:
AI scripts, assets and jobs are updated for 7. 0
Weapon balancing is still way off (despite claiming to be a "rebalance" mod)
Station Combat Rebalance (SCR). Rebalance station-related combat. The overall goal is to emphasise the strategic role of defence stations but preventing them from being too overpowered. Sector ownership now provide all friendly stations in a sector with strong combat advantage, thus defence stations are essential assets for holding a space. Stations, especially defence stations, now have access to unique turrets for point defence, anti fighter and anti capital. As a result, they are now highly dangerous to any fleets not specialised to station siege. A new station siege order and dedicated siege fleet jobs are added for the AI factions to deal with defence stations.
Important Issue: The rebalance works OK in high attention (IS), but performs EXTREMELY badly in low attention (OOS) with the default OOS parameters, i.e. the anti-fighter turrets will instantly delete all fighters in low attention. To remedy this, I have to modify the low attention combat parameters so that OOS battles now take MUCH longer than in vanilla. Also because of this issue, I'm forced to give the anti-capital turrets some ridiculously high DPS to offset the change in OOS parameters. These changes might cause more profound balancing issues in the long term, but I do not know. So use it at your own risk.
Known Compatibility Issues:
- The rebalance does not work very well with KUDA. If you want to use them together anyway, consider disabling the high risk avoidance function of KUDA for the station siege fleets in the very least.
Disclaimer: Not thoroughly tested. There certainly are bugs. I will try to fix them latter.
Overview of contents (including functions implemented in static defence and carrier warp):
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- WhoKnows
- Version
- 1.31
- Downloads
- 412
- Endorsements
- 10
- Category
- Gameplay
- Created
- 1/4/2024
- Updated
- 3/10/2025
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