Reasonable Travel Engage
⚪ Last updated 2024Preview

🔍 Analysis
- 🏆 #421 of 591 Gameplay mods in this game by downloads
📋 About This Mod
My personal rebalance of Instant Travel Engage by t63gm74a which also incorporates some of the changes of Boost Removal for L and XL engines by Spacecop42
My philosophy is that travel charge time should be 1 sec too long from what would be ideal to maintain tension. And that each size tier charge time should be almost twice the time of the previous tier.
Xenon charge times:
No boost for large engines.
Notes: Xenons have better engines than the average race, but they fall short from races dedicated to their destruction like the Terrans or the race who are way more aggressive like the Split.
Boron charge times:
2 sec for MK1;
1 sec for MK2;
0 sec for MK3;
3 sec for MK1;
2 sec for MK2;
1 sec for MK3;
4 sec (minus 1 for Travel Engines);
No boost for large engines.
Terran charge times:
2 sec for MK1,
1 sec for MK2,
0 sec for MK3;
2 sec for MK1,
1 sec for MK2,
0 sec for MK3;
Boost is enabled across all engines.
and faster travel engine charge time.
Split charge times:
2 for MK1, MK2
1 for MK3, combat MK1and combat MK2
0 for combat MK3 and MK4;
3 sec for MK1,
2 sec for MK2, combat MK1, travel MK3,
1 sec for MK3, combat MK2;
0 sec for combat MK3 and MK4
No boost for large engines.
But they don't have boost since their shields are bad.
Erkling charge time:
Boost Enabled.
Astrid charge time:
Boost Enabled.
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- Grandsome
- Version
- 1.33
- Downloads
- 389
- Endorsements
- 11
- Category
- Gameplay
- Created
- 3/22/2022
- Updated
- 8/11/2024
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