Raptor900k Experimental Miners (universal - gas - mineral)
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #149 of 316 Ship mods mods in this game by downloads
📋 About This Mod
A Split commander walks into a bar, gets drunk and decides to become a miner. He creates 3 prototype miners with cutting edge space-pokeball storage technology to fit 900k units in each ship.
WTF BRO?!? WHY U DO DIS?!? ...
... The raptor has 21 small ship docks (fast drone launch) and a gazillion turrets, and I thought it would make one hell of a mining ship, but kind of disappointed to be honest
These are 3 experimental mining ships based on the Raptor, with 900k m^3 storage:
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[]Raptor900k = Universal miner + container storage (can be a universal transport ship in an emergency)
[
]Raptor900ks = Mineral miner with solid storage + mining turrets (need at least 1 mining turret + mining drones to mine)[]Raptor900kl = Gas miner with liquid storage
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[]These ships are meant for NPC mining out-of-sector (doesn't work right with manual mining). Seemed to work fine with expert automine.
[]The gas miner should mine 2x-3x more than a Magnetar (didn't test mineral miner)
[]You can have medium and large mining turrets (didn't compare mining speeds). Can have a bunch of defensive turrets and just couple mining (keep NPC safe).
[]Mining drones don't seem to scale out-of-sector, 800 vs 20 is same mining speed (give the ship a bunch of defenders and repair for lolz-level safety)
[]Ship Travel speed affected out-of-sector mining speed. With double the current travel speed I was getting 4x as a Magnetar, but i scaled it down so it's only semi-ludicrously fast, still about 3x throughput of a Magnetar.
Vanilla NPC factions can use it (you can change which if you want: <owner faction)
To install copy to ".\X4 Foundations Cradle of Humanity\extensions" and enable in game.
Thanks go to BrummBear02 for ship making guide https://forum.egosoft.com/viewtopic.php?f=181&t=414274
These are the main files and what you can change (CHANGE WHAT YOU WANT IF YOU KNOW WHAT YOU DOING, I DONT CARE)
==== SHIPYARD PRICES, MATERIAL COSTS ====
[".\raptor900k\libraries\wares.xml"]
<ware id="raptor900k_ware" name="{900001,2}" description="{900001,3}" group="ships_argon ships_paranid ships_teladi ships_split" transport="ship" volume="1" tags="ship">
<price min="800000" average="900001" max="999999" />
<production time="69" amount="1" method="default" name="{900001,4}">
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[]These ships are meant for NPC mining out-of-sector (doesn't work right with manual mining). Seemed to work fine with expert automine.
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- rambo99jose
- Version
- 1.0.0.0
- Downloads
- 2,390
- Endorsements
- 55
- Category
- Ship mods
- Created
- 3/21/2021
- Updated
- 3/21/2021
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