Racial Signature Turrets

⭐ — (0 endorsements) 📥 73 downloads 📌 v1.0.1 📅 7/15/2026
🟡 Updated this year

By Laryakan · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/15/2026 📅 Created: 7/15/2026

🔍 Analysis

  • ✅ Updated 35 days after the latest game patch — actively maintained
  • 🏆 #70 of 71 Weapons mods in this game by downloads

📋 About This Mod

X4 Racial Signature Turrets adds new Large (L) turret variants based on faction-specific signature weapons.

X4 Racial Signature Turrets

X4: Foundations - more culture in your turrets

Description

X4 Signature Turrets Extension adds new Large (L) turret variants based on faction-specific signature weapons.

Some unique weapons in the vanilla game (or official DLC) are only available in Medium (M) size, and only since 9. 0. This mod expands their availability by introducing Large turret versions, allowing capital ships to use technologies previously restricted to medium turrets.

Each weapon keeps the identity of its original faction technology:

Boron: advanced energy and electromagnetic technologies

Split: high-output offensive weapon systems

Paranid / Teladi: existing weapon doctrines extended to larger platforms

The goal is to increase capital ship customization and weapon diversity while preserving the original game design.

Unfortunatly, I didn't added new model, so I used existing ones, altering stats only.

Maybe I'll add more turrets this way in the future, like I wanted to add the Electromagnetic Turret Terrans (but I didn't find a M variant to use as template in game files), or the Scalar Aperture (which isn't tied to a specific factions).

Added Weapons

The mod adds Large variants for the following signature weapons:

[]Arc Turret (BOR)[/]

[]Blast Mortar (PAR)[/]

[]Ion Pulse Turret (BOR)[/]

[]Muon Blaster (TEL)[/]

[]Neutron Gatling (SPL)[/]

[]Tau Accelerator (SPL)

How It Works

This mod does not recreate weapons from scratch, it's a handcrafted (somehow balanced) version of the M sized turret from the same variant.

The original Medium macros are used as templates:

turret_<faction>_m_<type>_01_mk1_macro

turret_<faction>_l_<type>_01_mk1_macro

Associated dependencies are preserved or adapted using other L Turret from the same faction:

Bullet definitions

Projectile behavior

Damage values

Visual effects

Sound effects

You can find a data mapping in `weapon-name-mapping.md`, which is a working document I did to map the missing turret with their technical macro.

Compatibility

Compatible with:

X4: Foundations

Official Egosoft expansions:

Split Vendetta

Cradle of Humanity

Kingdom End

Timelines

Hyperion

The mod only adds new content and does not overwrite vanilla game files (but it's reusing it to avoid being to weighty).

📊 Mod Details

Game
X4 Foundations Mods
Author
Laryakan
Version
1.0.1
Downloads
73
Endorsements
0
Category
Weapons
Created
7/15/2026
Updated
7/15/2026

🔧 How to Install X4foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4foundations commands, item IDs, and more.

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