JumpDrive

โญ โ€” (4 endorsements) ๐Ÿ“ฅ 314 downloads ๐Ÿ“Œ v1 ๐Ÿ“… 5/23/2026
๐ŸŸก Updated this year

By skullwarriorsergio ยท Gameplay

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 5/25/2026 ๐Ÿ“… Created: 5/23/2026

๐Ÿ” Analysis

  • ๐Ÿ† #445 of 591 Gameplay mods in this game by downloads

๐Ÿ“‹ About This Mod

WASA Jump Drive โ€” station-anchored fleet jumps for L/XL military and auxiliary ships. Right-click any friendly station with a Wide Area Sensor Array to jump there with the whole fleet. Includes a Logistics dropdown for one-click fleet

๐ŸŒ€ WASA Jump Drive โ€” Station-Anchored Fleet Jumps

โšก A Modern Take on X Rebirth's Jump Drive + Jump Fuel

This mod brings back the spirit of jump travel from the X Rebirth era โ€” a true capital-ship jump drive backed by a dedicated jump fuel ware that you have to produce, store, and protect on your own stations.

In X Rebirth, ships jumped using Jump Beacons placed anywhere in space. X4 has no equivalent โ€” and "jump anywhere" would be ridiculously overpowered in X4's gate-network economy. So this mod anchors every jump to a Wide Area Sensor Array (WASA) module on a station you own or are strongly allied with. The WASA acts as the destination beacon. Build WASAs where you want jump access; lose them and you lose the network. That's the balance trade.

Once you have WASAs in place, the entire L/XL military + auxiliary subtree of your fleet jumps together, fuelled by a research-gated player-only ware.

๐Ÿช– Jump Drive is Reserved for L/XL Military and Auxiliary Ships

This is intentional. Only capital-class warships (Destroyers, Frigates, Battleships) and auxiliary ships (Carriers, Resuppliers) can use the jump drive. Traders, miners, builders, S/M ships, and pure fighter classes cannot jump. The drive is a strategic tool for projecting military force across the galaxy, not a logistics shortcut for your economy. Your trade fleets still have to fly the gate network like every other ship in X4.

๐Ÿšช What the Mod Adds

๐ŸŒ€ A New Fleet Capability

Engage Jump Drive โ€” jump a commander + every L/XL military/auxiliary subordinate that has enough fuel

No teleport: visible 15-second charge with proper vanilla sounds and voice lines

Critical aiscript order โ€” once triggered, the jump cannot be cancelled

โ›ฝ Jump Fuel โ€” A New Ware

150 mยณ per unit, container-type, player-only

Research-gated at the Player HQ

Recipe: 137 Energy Cells + 37 Antimatter Cells per unit (30s production)

๐Ÿญ Jump Fuel Production Module

Player-buildable station module

Geometry reuses the vanilla Antimatter Cell production module

Appears in the station builder under its own entry

๐Ÿ›  Logistics Dropdown Menu

A "Logistics" parent entry in the right-click menu opens a flyout with four actions:

โ›ฝ Refuel Fleet โ€” buys Jump Fuel for the target + every L/XL military/auxiliary subordinate

โ›ฝ Refuel This Ship โ€” single-ship refuel

๐Ÿ”ง Resupply Fleet โ€” vanilla ammo/units/repairs on the target + every subordinate (any class)

๐Ÿ”ง Resupply This Ship โ€” single-ship resupply

๐Ÿ”ง How the Jump Drive Works

๐ŸŽฏ Right-Click a Station or Sector

๐Ÿ“Š Mod Details

Game
X4 Foundations Mods
Author
skullwarriorsergio
Version
1
Downloads
314
Endorsements
4
Category
Gameplay
Created
5/23/2026
Updated
5/25/2026

๐Ÿ”ง How to Install X4foundations Mods

Download from Nexus Mods.

๐Ÿ“– Full step-by-step install guide for X4foundations โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for X4foundations commands, item IDs, and more.

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