Jump Computer

⭐ — (34 endorsements) 📥 1,156 downloads 📌 v1.1 📅 9/20/2024
⚪ Last updated 2024

By LangyMD · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/22/2024 📅 Created: 9/20/2024

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #268 of 591 Gameplay mods in this game by downloads

📋 About This Mod

Adds researchable Jump Computer software that allows equipped ships to navigate Warp Anomalies.

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This is a beta version of the mod. While I've tested it locally, it impacts very commonly used AI scripts - both the player's autopilot, the generic movement script, and the escorting ships script. While I've attempted to make the mod robust to various behaviors, I'm sure I haven't been able to test every way the AI can interact with the jump options.

I also don't recommend removing the mod after it has been installed and resuming a saved game, as doing so could result in ships behaving a little odd until they restart their movement scripts if they are in the process of jumping.

It should be compatible with pre-existing saved games.

Features

  • []Jump Computer Software: A new software type with 3 versions. Adds the ability to automatically navigate through marked warp anomalies.

    []Jump Drive Targeting Module: A new rare drop from medium and larger Xenon and any Kha'ak ships and completing the Timelines epilogue. Collecting it unlocks Jump Computer research.

    []Jump Computer research: A new set of 3 research items that allows the player to install Jump Computer software.

    []Jump Computer research level 1: Enables the installation of the Jump Computer Mk 1.

    []Jump Computer research level 2: Enables the construction of the Jump Drive Tuning Software Research Facility, which manufactures Jump Drive Tuning Software entirely using workforce. This Tuning Software is required to install the Mk 2 version of the Jump Computer and to research the 3rd level of Jump Computer research.

    []Jump Computer research level 3: Decreases the maximum number of jumps before reaching the destination for each Jump Computer tier and prevents your ships from accidentally jumping into hostile sectors during the jump sequence

    Warp Anomaly Marking

    In order to plan a jump to or from a Warp Anomaly, it must first be marked by a nav beacon. Release a nav beacon within 5 km of a warp anomaly in order to mark it; you should receive a notification. Note that certain special Warp Anomalies cannot be marked and used in this manner, such as the connection between Avarice and Leap of Faith.

    Jump Computer Software

    [*]Jump Computer Mk 1: Enables the equipped ship to navigate through marked warp anomalies. The ship will calculate whether using the warp anomaly network to reach their destination is faster than traveling direct; if it decides it is, it will navigate to the closest anomaly. Upon reaching it, it will begin a jump sequence - taking time to spool up the jump drive, then jump to a random anomaly. If the destination anomaly is not the correct anomaly, it will spool the jump drive back up and jump again. It will continue to do so until it reaches the d

📊 Mod Details

Game
X4 Foundations Mods
Author
LangyMD
Version
1.1
Downloads
1,156
Endorsements
34
Category
Gameplay
Created
9/20/2024
Updated
9/22/2024

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