Improved Envoy and Cloak
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 6 days after the latest game patch — actively maintained
- 🏆 #203 of 316 Ship mods mods in this game by downloads
📋 About This Mod
This mods makes a number of improvements to the Envoy and its Cloak from the Envoy DLC.
The Envoy is a great ship from a design perspective, but it suffers from a few odd design choices which this mod aims to address.
(All listed values below are Vanilla -> This Mod)
Envoy + Cypher Changes:
Max Shield Capacity from 20,238 to 33,252
2 New weapon slots
1 New turret slot
Shield characteristics match those from the M MK4 shields in my Shield Upgrades mod, but will work fine without this as well. Don't expect to suddenly be overpowered, you'll still die from things which would have killed you previously.
Cypher Changes:
Cargo Capacity: 380 -> 1,710
Missile Capacity: 10 -> 100
Radar Range: 40km -> 80km
Uses: Heavy Bomber, Scout, Operate Deep Behind Enemy Lines, Smuggling. Isn't the meat and bones of this DLC, but tried to keep it somewhat relevant.
Envoy Changes:
Cargo Capacity: 580 -> 2,610
Missile Capacity: 10 -> 40
Radar Range: See Cloak changes
Handling: See Cloak changes
Uses: Combined with the cloak changes below, mainly designed as a player or agent ship.
Cloak Changes:
I really didn't like the Vanilla cloak mechanism, there was no reason to ever use it as it made you slower and didn't have much of a purpose beyond the lower radar signature. You can't fight when cloaked, so that makes it useful only for travel and for travel it was... inferior to just flying around with your ID spoofed.
I've done a complete overhaul of how cloak interacts to make it more viable and fun to use.
Cloaked:
Reduced Radar Signature by 85%
Disabled Boost & Weapons
Reduced Radar Range to 40km
Increased Speed by 44%
Increased Acceleration
Uncloaked:
Radar Range to 70km
Improved Handling (Steering and Strafing)
Generally speaking to reduce your radar signature you reduce active radar, so the vanilla effect of increasing your radar range when cloaked didn't make much sense to me. I've flipped it around so your radar range is better when NOT cloaked.
I also wanted to give the cloak enough use that players frequently engage with it, and tying increased speed to it (as your wings fold and the ship looks much sleeker) is a nice touch. I know, I know, it's space and aerodynamics don't matter much, but it's much more engaging mechanic which I find myself actually using all the time vs. rare ever before this change.
Finally, the ships handling is now much nicer when Uncloaked- which was previously tied to being cloaked. This is a gameplay decision as that is the time the handling matters much more to the player.
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- EvilTactician
- Version
- 1.20
- Downloads
- 1,332
- Endorsements
- 41
- Category
- Ship mods
- Created
- 1/8/2026
- Updated
- 6/16/2026
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