GHOSTau's Station Planner and Optimiser

⭐ — (3 endorsements) 📥 404 downloads 📌 v1.3 📅 8/4/2026
🟡 Updated this year

By GHOSTauSYD · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/9/2026 📅 Created: 8/4/2026

🔍 Analysis

  • ✅ Updated 60 days after the latest game patch — actively maintained
  • 🏆 #84 of 114 User Interface mods in this game by downloads

📋 About This Mod

Plan a station's whole production chain without leaving the build menu. Pick your end products; it works out every intermediate ware, module, worker and credit, then lets you place the modules by clicking the list. Also audits stations you

GHOSTau's Station Planner, Designer & Optimiser

A production-chain planner that sits inside the station build menu. You tell it what you want a station to produce; it works out the intermediate wares, the modules, the workforce and housing to run them, the storage, and the build cost. The result is a list inside the build menu, and each row places its module when you click it.

There is a second mode for stations you already own: it reads the design on the holomap, reports what is short and what is surplus, and converts each shortfall into modules to build.

MASSIVE RELEASE - V2. 5 Including DESIGNER and futher improvements to Opimise mode.

Designer is still highly experimental, expect quirks, issues and some strange things to happen. Please report them back to me. Thanks.

What it does

[]Plans a chain from your end products. Pick what the station should make and how many modules of each. The planner walks the dependency graph backwards and lists the intermediates as well as the end products.[/]

[]Offers wares you have blueprints for. The ware list is built from the blueprints you own and the modules they unlock, so it does not suggest a chain you cannot construct.[/]

[]Places modules from the results list. Each outstanding row is a button. Clicking it attaches the module to your cursor, the same as clicking its tile in the module browser. The counts fall as you place them.[/]

[]Audits an existing station. Optimise mode reports input shortfalls in wares per hour, surpluses, workforce coverage and whether the station has a dock, then turns each shortfall into modules. Those rows are clickable too.[/]

[]Accounts for workforce and its food. Staffed production raises output, but only if the workers are housed and fed. The planner books the habitats and the food chain, shows the worker count, and lists the habitat options that would cover it, grouped by how many modules each takes.[/]

[]Builds the design for you. Press Build This Design and the planner puts the whole bill on the station as a build task, connectors and all. Nothing is built and nothing is paid until you assign a builder, and you can still move or remove modules first. A large station takes up to three minutes and the game keeps running while it works.[/]

[]Tells you what it could not fit. A few modules usually will not fit, which is normal on a large design. They are listed at the top of the panel with counts, attachments first, so the missing pier is the first thing you see rather than the last.[/]

[*]Tidies up what you placed by hand. "Tidy Up Placed Modules" runs the game's own layout routine over modules already on the map. That routine declines fairly often, so the button retries before giving up. It is not the auto-designer: it r

📊 Mod Details

Game
X4 Foundations Mods
Author
GHOSTauSYD
Version
1.3
Downloads
404
Endorsements
3
Category
User Interface
Created
8/4/2026
Updated
8/9/2026

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