ED in X4 Combat Rebalance

⭐ — (4 endorsements) 📥 85 downloads 📌 v1.02 📅 8/6/2024
⚪ Last updated 2024

By Hih · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/10/2024 📅 Created: 8/6/2024

🔍 Analysis

  • 🏆 #546 of 591 Gameplay mods in this game by downloads

📋 About This Mod

This is a (yet another) rebalance that aims to bring the combat of Elite Dangerous (or well, most of it) into X4. It does this by introducing FSD-like Travel Drive, all 8 classes of shields ranging from E to A, fixed and gimballed weapons,

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Next update+modular engines version coming after 7. 5 update!

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For a full stats overview of weapons and shields, a google spreadsheet will be arriving soon-ishly at this location (I've yet to finish it)

(also yes that screenshot is terrible please dont judge me im not a photographer for a reason)

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Here i will write down all the things i have made to realize this mod as much as possible (with macro editing at least, have no idea how to model stuff YET):

1. Travel Drive now functions similar to an FSD; 20-30 second charge after which ship get propelled almost instantly to 10+ km/s speeds (S: 13000 m/s, M: 15000 m/s, L: 18000 m/s, XL: 20000 m/s. Sentinel variants and some other anomalies will slightly or drastically deviate from this)

2. Boosting now propels you to only 3x the standard ship speed and consumes much less shield capacity over time (S-M: 40 s, L-XL: 120 s)

3. All-round thrusters deleted from the game, ships now feel more sluggish (Especially M ships) and the differences between yaw, pitch and roll are more expressed

4. Ship speeds and acceleration have been drastically reduced

5. 3 classes of weapons, each with their respective fixed and gimballed variant (And for some turrets i guess) (S ships have class 1-2, M have class 2-3; not all ships have access to higher classes and not on all weapon slots eg. Asp can only equip class 1 weapons while the Ares can equip 2 of its weapon slots with class 2 weapons).

Also some new weapon sfx recorded from Elite Dangerous have been added ( pulse and burst laser, railgun, plasma accelerator), however some of these sfx possibly wont be perfectly aligned with the actual weapon's fire rate so it may trigger OCD in which case, im sorry (possible example: Pulse and burst lasers)

6. 8 classes of shields with each class having a rating from E to A (S ships have classes 1-3, M ships 4-5, L ships classes 6-7, XL ships class 8; not all ships can have access to all the classes eg. S civilian ships have access to class 1 shields while S military ships also have access to class 2 and 3 shields).

Also all ships who had more than 1 shields has had one shield removed for balance

📊 Mod Details

Game
X4 Foundations Mods
Author
Hih
Version
1.02
Downloads
85
Endorsements
4
Category
Gameplay
Created
8/6/2024
Updated
8/10/2024

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