Derelict Ship Spawn Expansion

⭐ — (12 endorsements) 📥 331 downloads 📌 v1.0 📅 12/11/2025
🟡 Updated this year

By Mystermask625 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/11/2025 📅 Created: 12/11/2025

🔍 Analysis

  • 🏆 #441 of 591 Gameplay mods in this game by downloads

📋 About This Mod

A very simple spawner for derelict ships !Can be configurable if you know what to look for !

I've created a very simple spawner for derelict ship.

The idea was just to play around and give you an edge on certain rare ship or have some rewards for exploration.

This mod add derelict ships from the base game and the terran dlc but can be easily modified !

You want a specific derelict ship in a specific sector from a specific DLC ?

For example you want a derelict Ray from the boron to spawn in Barren Shore

You will need to find two macros, the one from the ship and the one from the sector.

To find them, you have two solutions open the .cat in the game files using the X Catalog Tools frome the Egosoft Website !

Or alternatively use the marvellous website of Roguey !

If you search for Barren Shore, you will end up with this link: https://roguey.co.uk/x4/universe/cluster_01/cluster_602_sector001_macro/

And oh behold the macro you need !

It's the same for the Ray if you look for the macro: https://roguey.co.uk/x4/ships/ship_bor_l_destroyer_01_a_macro/

Now you can open the spawnships.xml with Notepad++ (for example) inside the "ship_spawn_expansion\md"

You can copy one of the spawn:

<!-- Silent Witness -->

<find_sector name="$sector" macro="macro. Cluster_44_Sector001_macro"/>

<do_if value="$sector.exists">

<create_ship name="$ship" macro="macro.ship_ter_m_trans_container_01_a_macro" sector="$sector">

<owner exact="faction.ownerless"/>

<position x="89km" y="-6km" z="50km"/>

<rotation yaw="6deg" pitch="-70deg" roll="52deg"/>

</create_ship>

</do_if>

And change to your liking:

<!-- Barren Shore -->

<find_sector name="$sector" macro="macro. Cluster_602_sector001_macro"/>

<do_if value="$sector.exists">

<create_ship name="$ship" macro="macro.ship_bor_l_destroyer_01_a_macro" sector="$sector">

<owner exact="faction.ownerless"/>

<position x="89km" y="-6km" z="50km"/>

<rotation yaw="6deg" pitch="-70deg" roll="52deg"/>

</create_ship>

</do_if>

And there you go !

ONE LAST THING FOR THE DLC

open content.xml and add the following:

<dependency id="ego_dlc_boron" name="Kingdom End"/>

Frankly it could prop

📊 Mod Details

Game
X4 Foundations Mods
Author
Mystermask625
Version
1.0
Downloads
331
Endorsements
12
Category
Gameplay
Created
12/11/2025
Updated
12/11/2025

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