Racial Immersion
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 48 days after the latest game patch — actively maintained
- 🏆 #13 of 14 Unverified Mod mods in this game by downloads
📋 About This Mod
Racial Immersion Version 8.6.6 | Author: Hugh Update 8.6.6 Performance update: cached ancestry, visual, pedigree, and relationship calculations; removed idle full-population exile and fatal-disorder scans; reduced repeated law and combat synchronization. Racial Immersion expands WorldBox with persistent ancestry, genealogy, inherited traits, ideologies, religion, knowledge-limited diplomacy, migration, expulsions, and configurable racial conflicts while preserving native bodies, equipment, professions, ages, and animations. Human Races Humans (Random): the complete native Human phenotype pool. White Humans: native light skin with blond visible hair. Dark-Skinned Humans: native dark skin with black visible hair. All three are separate races for ancestry, cultures, kingdoms, diplomacy, religion, migration, and behavior. Nearby compatible founders can create mixed kingdoms, while ideology determines how outsiders are treated. Ancestry and Genetics 47 supported creature lineages with exact percentage ancestry saved internally. Genetic Makeup traits display 100%, 75%, 50%, or 25% heritage plus Purebred. The largest ancestry share selects one complete native WorldBox body. Percentage ancestry scales racial genes and behavior without synthetic mixed sprites. Persistent pedigrees track parents, descendants, genetic distance, and inherited load. Short, Tall, inherited traits, congenital disorders, inbreeding, outbreeding, and Miracle Born integrate with the native unit lifecycle. Ideologies and Religion Racism, Racial Harmony, and Eugenics can shape actors, cultures, kingdoms, religions, immigration, pairing, diplomacy, and conflict. Religions can also develop racial guardian, gene-cleansing, racial-fusion, and inheritance doctrines. Knowledge and Diplomacy Information is carried by units instead of becoming instantly map-wide. Conversation, family, migration, trade, alliances, and scouts spread knowledge between kingdoms. Scouts travel, gather intelligence, gossip, and stra
Racial Immersion Version 8. 6. 6 | Author: Hugh Update 8. 6. 6 Performance update: cached ancestry, visual, pedigree, and relationship calculations; removed idle full-population exile and fatal-disorder scans; reduced repeated law and combat synchronization. Racial Immersion expands WorldBox with persistent ancestry, genealogy, inherited traits, ideologies, religion, knowledge-limited diplomacy, migration, expulsions, and configurable racial conflicts while preserving native bodies, equipment, professions, ages, and animations. Human Races Humans (Random): the complete native Human phenotype pool. White Humans: native light skin with blond visible hair. Dark-Skinned Humans: native dark skin with black visible hair. All three are separate races for ancestry, cultures, kingdoms, diplomacy, religion, migration, and behavior. Nearby compatible founders can create mixed kingdoms, while ideology determines how outsiders are treated. Ancestry and Genetics 47 supported creature lineages with exact percentage ancestry saved internally. Genetic Makeup traits display 100%, 75%, 50%, or 25% heritage plus Purebred. The largest ancestry share selects one complete native WorldBox body. Percentage ancestry scales racial genes and behavior without synthetic mixed sprites. Persistent pedigrees track parents, descendants, genetic distance, and inherited load. Short, Tall, inherited traits, congenital disorders, inbreeding, outbreeding, and Miracle Born integrate with the native unit lifecycle. Ideologies and Religion Racism, Racial Harmony, and Eugenics can shape actors, cultures, kingdoms, religions, immigration, pairing, diplomacy, and conflict. Religions can also develop racial guardian, gene-cleansing, racial-fusion, and inheritance doctrines. Knowledge and Diplomacy Information is carried by units instead of becoming instantly map-wide. Conversation, family, migration, trade, alliances, and scouts spread knowledge between kingdoms. Scouts travel, gather intelligence, gossip, and stra
📊 Mod Details
- Game
- Worldbox Mods
- Author
- 76561198150140896
- Version
- N/A
- Downloads
- 623
- Endorsements
- 0
- Category
- Unverified Mod
- Created
- 7/16/2026
- Updated
- 7/25/2026
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