Cultural Shift [Obsolete]
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #40 of 92 Mod mods in this game by downloads
📋 About This Mod
********************* ** The Monolith update contains this mod's features but better. This mod will not be updated ** ********************* Requires NeoModLoader This mod allows new cultures to be created when a rebellion occurs. The new culture will encompass all of the rebellion's cities. The odds of this happening are configurable within NeoModLoader. There are several settings: * Culture By Capital: Whether or not new cultures are allowed to be spawned next to the original kingdom's capital. * Same Continent Chance: The probability (0-1) that a new culture will be created when a rebellion happens on the same continent as the kingdom's capital. * Different Continent Chance: The probability (0-1) that a new culture will be created when a rebellion happens on a different continent from the kingdom's capital. * Remove Culture: Whether a small culture can be removed by a new culture being created. * Must Match Kingdom: Whether the culture of the rebelling city has to match the culture of the kingdom it's rebelling from. * Natural Tile Swapping: If enabled, limits swapping tiles between cultures unless one culture has more than the below threshold of the units in a chunk. * Natural Tile Swapping Threshold: If Natural Tile Swapping is enabled, this controls the proportion of units that need to be from one culture on the world chunk to allow the swap. If set above 1.0 it disables tile swapping entirely. The only hard restriction on new culture creation is the rebellion's city count has to be less than the original kingdom's
****************** The Monolith update contains this mod's features but better. This mod will not be updated ***************** Requires NeoModLoader This mod allows new cultures to be created when a rebellion occurs. The new culture will encompass all of the rebellion's cities. The odds of this happening are configurable within NeoModLoader. There are several settings: Culture By Capital: Whether or not new cultures are allowed to be spawned next to the original kingdom's capital. Same Continent Chance: The probability (0-1) that a new culture will be created when a rebellion happens on the same continent as the kingdom's capital. Different Continent Chance: The probability (0-1) that a new culture will be created when a rebellion happens on a different continent from the kingdom's capital. Remove Culture: Whether a small culture can be removed by a new culture being created. Must Match Kingdom: Whether the culture of the rebelling city has to match the culture of the kingdom it's rebelling from. Natural Tile Swapping: If enabled, limits swapping tiles between cultures unless one culture has more than the below threshold of the units in a chunk. Natural Tile Swapping Threshold: If Natural Tile Swapping is enabled, this controls the proportion of units that need to be from one culture on the world chunk to allow the swap. If set above 1. 0 it disables tile swapping entirely. The only hard restriction on new culture creation is the rebellion's city count has to be less than the original kingdom's
📊 Mod Details
- Game
- Worldbox Mods
- Author
- 76561198098116105
- Version
- N/A
- Downloads
- 8,933
- Endorsements
- 0
- Category
- Mod
- Created
- 6/2/2024
- Updated
- 6/3/2024
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