Unique Named Mutagens
⚪ Last updated 2015🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #38 of 241 Gameplay Changes mods in this game by downloads
📋 About This Mod
Replaces the vanilla named mutagen effects with more varied effects.
Named mutagens now have their own special effects instead of being useless versions of lesser mutagens. (Unfortunately, due to restrictions on exactly what effects are allowed on mutagens, some effects are shared. As I fiddle around more, I may find workarounds or other effects I can use.) Note that this is a WIP (work in progress), so there are limitations, such as the fact that named mutagens are now unaffected by synergy bonuses. In light of this, mutagen effect values have been slightly increased in v1. 1; they will be lowered once (if) I figure out how to apply the synergy effect.
I have not had the chance to rigorously test the mod, so if you find anything odd, or simply wish to note a personal opinion (ie. values are too high/too low), please give feedback.
Arachas: 10% physical resistances Basilisk: 7. 5% chance to poison Chort: 10% physical resistances Cockatrice: 7. 5% chance to poison Doppler: 7. 5% chance to stun Earth Elemental: 10% resistance to DoTs Ekhidna: 7. 5% chance to freeze Ekimma: 7. 5% crit damage bonus Fiend: 10% physical resistances Fogling: 7. 5% chance to stun Forktail: 7. 5% chance to bleed Grave Hag: 10% resistance to DoTs Gryphon: 7. 5% chance to bleed Leshen: 10% elemental resistances Katakan: 15% crit damage bonus Nekker Warrior: 10% focus gain Noonwraith: 7. 5% chance to burn Succubus: 7. 5% chance to stun Troll: +3 health regen / +1. 5 combat regen Nightwraith 7. 5% chance to freeze Water Hag: +3 health regen / +1. 5 combat regen Werewolf: 15% crit damage bonus Wraith: 7. 5% crit chance Wyvern: 7. 5% chance to bleed
Does not show up in character pane. Further testing needed.
Compatibility: Incompatible with any other mod that modifies def_item_ingredients.xml
Known Issues:
- []color-matching (synergy) bonuses are not applied to named mutagens []empty skill slots act like color-matched slots for named mutagens (does not affect values in character pane, just skill window)
- some mutagens (marked above) do not seem to apply their effects when checked in the character pane (further testing required to see if this is just UI or they are actually not working)
- --Changelog---
- v1. 1:
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- DemonMajor
- Version
- 1.1
- Downloads
- 3,103
- Endorsements
- 138
- Category
- Gameplay Changes
- Created
- 6/12/2015
- Updated
- 6/12/2015
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