T.and.M - Threatening and manageable - Enemy scaling mod - Update
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #30 of 104 Tweaks mods in this game by downloads
📋 About This Mod
Update for patch 1.22
Ridiculous buffs and vitality of monsters and humans, this is what in my opinion is made not correctly, and it should not be in my game. If you agree with this, then, this is for you. I like this mod, so I decided to update it to patch 1. 22
Thanks Topeira, for his work and permission to make this update.
All credits goes to the author - T.and. M - Threatening and manageable - Enemy scaling mod I am only updated his mod to the latest version.
I added anew version, see below. New game+ Ready
Requirements: Updated to work with Patch 1. 22
Installation instructions: Copy the modTandM_Normal folder and paste inside your Mods folder, or use NMM.
Uninstallation: Delete the modTandM_Normal folder from the Mods folder, or use NMM.
Original description:
So What does this mod do?
This mod makes the enemies whose level is much lower than Geralt be more deadly and enemies whose level is much higher than Geralt weaker, effectively making most missions in the game doable no matter Geralts level. This mod isn’t meant to make the game harder nor easier. It just means that encountering low level enemies can still be deadly if not taken seriously and high level creatures are manageable regardless of their level.
Apparently The game categorizes all enemies as either LOW (whose level is far below geralts), Normal (approximately around Geralts level), HIGH (far above Geralt’s level, Marked with a red skull) and DEADLY (probably far FAR beyond geralt’s level, though I haven’t tested this thoroughly yet). The game took LOW enemies and REDUCED their damage output substantially making even less of a threat than they should, and took HIGH enemies and multiplied their damage and health by a lot, making them damage sponges who kill you in 2 hits.
What I did is was:
Humanoids: Low Human enemies get over a 100% boost in HP and 25% increase in damage to their vanilla base values.
High humans (like town guards and militia) get 30% decrease in health from their base values (instead of 300% increase in vanilla) and 20% decrease in damage from their base values.
Monsters: Low monsters get 30% increase in health and 20% increase in damage (instead of -40% decrease from their base values in vanilla).
High monsters get 20% increase in h
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- KoteBegemote
- Version
- 1.22
- Downloads
- 2,638
- Endorsements
- 131
- Category
- Tweaks
- Created
- 7/4/2016
- Updated
- 7/9/2016
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