RefinedPT - Path Tracing Performance Overhaul (Remastered)
🟢 Updated this monthPreview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
📋 About This Mod
RefinedPT improves DX12 Path Tracing performance and FPS in The Witcher 3 Remastered without turning Path Tracing off. Choose a ready-made mode or use Custom to tune PT bounces, indirect lighting and other Path Tracing settings directly
REFINEDPT
THE PATH TRACING PERFORMANCE OVERHAUL
BUILT FOR BETTER PATH TRACING PERFORMANCEFor The Witcher 3 Remastered (DX12)
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WHAT IS REFINEDPT?
RefinedPT is my attempt at making Path Tracing in The Witcher 3 Remastered easier to actually use without simply turning it off.
Path Tracing looks fantastic, but it is also extremely demanding. RefinedPT reduces some of that cost by giving the game's path tracer different bounce configurations and a few carefully tested controls, while keeping the actual Path Tracing renderer active.
You can keep things simple and choose one of the ready-made modes, or use Custom if you want to tune the path tracer yourself.
Everything is controlled from the normal in-game Graphics menu.
No external configuration tool is needed.
THE FIVE MODES
Performance
The main performance-focused profile and the default for a fresh RefinedPT install.
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[]Geometry Path Tracing: 1 bounce[/]
[]Hair Path Tracing: 1 bounce[/]
[]Indirect-Light Compensation: 1. 30x[/]
This is the mode I use when the priority is getting the largest proven performance improvement while keeping Path Tracing enabled.
Balanced
Keeps the cheaper 1-bounce geometry path while retaining the higher hair PT bounce count.
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[]Geometry Path Tracing: 1 bounce[/]
[]Hair Path Tracing: 4 bounces[/]
[]Indirect-Light Compensation: 1. 10x[/]
A good middle ground if you want most of the geometry-side performance saving without reducing the hair PT workload as far as Performance does.
Vanilla
The original Path Tracing bounce configuration.
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[]Geometry Path Tracing: 2 bounces[/]
[]Hair Path Tracing: 4 bounces[/]
[]Indirect-Light Compensation: 1. 00x[/]
Useful if you want the normal Path Tracing workload while still having RefinedPT installed and available from the menu.
Vanilla Enhanced
For people who have GPU headroom and want to push the geometry path beyond the normal game configuration.
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[]Geometry Path Tracing: 4 bounces[/]
[]Hair Path Tracing: 4 bounces[/]
[]Indirect-Light Compensation: 1. 00x[/]
This is intentionally the heaviest of the fixed profiles.
Custom
Custom is there if you don't want me choosing the balance for you.
It exposes the PT settings that I currently consider useful and reliable enough to put in the public menu.
You can change them directly while the game is running and see the result without having to edit configuration files by hand.
CUSTOM MODE CONTROLS
Geometry Path Tracing
1–6 bounces.
This is one of the biggest controls over the actual PT workload. More bounces allow additional light transport, but also increase the amount of work the path tracer has to do.
Hair Path Tracing
1–6 bounces.
Controls the separate hair Path Tracing bounce count.
Indirect-Light Compensation
0. 01x–2. 55x.
This adjusts the indirect contribution generated by the geometry path.
RefinedPT applies the compensation to each new non-hair indirect bounce contribution rather than repeatedly multiplying already accumulated lighting.
That means the control works across Geometry 1–6 while avoiding the runaway compounding you would get from simply multiplying the full accumulated result every bounce.
Sun Impact
0. 00–3. 00.
Adjusts the contribution of the Sun to the Path Traced lighting.
Sky Impact
0. 00–3. 00.
Adjusts the contribution of the Sky to the Path Traced lighting.
PT Ambient Occlusion
Late Specular Screen-Space Trace
Late Specular Checkerboard
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[]Geometry Path Tracing: 4 bounces[/]
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[]Geometry Path Tracing: 2 bounces[/]
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[]Geometry Path Tracing: 1 bounce[/]
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Refined
- Version
- 2.0.2
- Downloads
- 2,008
- Endorsements
- 26
- Category
- Performance
- Created
- 9/30/2026
- Updated
- 10/1/2026
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