Hand-placed Rare Items
⚪ Last updated 2018Preview

🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #80 of 104 Tweaks mods in this game by downloads
📋 About This Mod
OUTDATED. Special items like recipes/schematics/books/weapons/armor/horse gear will no longer repeatedly spawn inside containers as the result of blind luck/randomness. You will instead only find them in the specific places
OUTDATED. A more up-to-date version of this mod is now included in Reduced Lore Friendlier Loot. Developed as part of LEGO.
Should no longer find witcher secrets hidden in every other peasant hut nor triplicate copies of legendary swords so easily. Doesn't completely remove any recipe/weapon/armor/horse gear from the game, everything is still obtainable. Only changes where you will find those items.
What it changes: in the vanilla game whether a given container/chest has a specific legendary unique sword or a mere fire poker or some junk is usually down to your level and/or chance since the item that shows up is picked at random from a generic list. Those repeatedly-used random-outcome lists can lead to the player obtaining multiple copies of the same legendary and supposedly-unique sword, and often in the most inane places.
How it changes: This mod removes the entries for rare/special items from those random result loot lists so that you only find special items like legendary swords, recipes etc in a container if the container was already getting its items from one of the nonrandom/unique lists (meaning the item was likely handplaced in that container by the developers) instead of one of the random-outcome lists. To prevent issues with empty containers those loot entries were replaced with a couple of coins(set with a low priority compared to the remaining entries in those loot lists).
Over 99% of the special items in the randomly distributed loot lists could otherwise already be found as handplaced loot in containers, shop items, craftable items, quest rewards etc.
The very few items that existed only in the randomized loot lists required some arbitrary relocation/changes, as follows:
Recipe Dye Gray
Recipe Dye Turquoise
Recipe Dye Brown
Recipe Dye Green
Recipe Dye Blue
Recipe Dye Orange
Recipe Dye Pink
Recipe Dye Yellow
Recipe Dye Black
Recipe Dye White
Recipe Dye Red
Recipe Dye Purple
^Added to the Dye Trader, Beauclair Port, Toussaint.
Light armor 01r
Light armor 02r
Light armor 03r
Light armor 04r
Light armor 06r
Light armor 07r
Light armor 08r
Light armor 09r
Medium armor 01r
Medium armor 02r
Medium armor 03r
Medium armor 04r
Medium armor 05r
Medium armor 07r
Medium armor 10r
Medium armor 11r
Heavy armor 01r
Heavy armor 02r
Heavy armor 03r
Heavy armor 04r
Heavy armor 05r
^Relic/artifact-versions of common armor, added to Yoana, Crow's Perch, Velen. For those interested in smoother item progression the optional mod "Yoana Shop Delayed" can make it so she only starts offering shop services at a later stage in the game(related quest).
Beasts vol 2
Cursed Monsters vol 2
Draconides vol
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Partoutatix and woodbyte
- Version
- 1.6
- Downloads
- 1,187
- Endorsements
- 57
- Category
- Tweaks
- Created
- 2/2/2018
- Updated
- 3/21/2018
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