Player Respawn on Ship

⭐ — (67 endorsements) 📥 5,547 downloads 📌 v0.1.2 📅 4/25/2026
🟡 Updated this year

By RogueTomatoMDEV · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/27/2026 📅 Created: 4/25/2026

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #37 of 206 Miscellaneous mods in this game by downloads

📋 About This Mod

On player death, if your ship is summoned and not destroyed/sunk, you respawn on the ship deck. Otherwise the game's vanilla respawn runs untouched.

What this mod does

When you die, this mod checks whether your ship is currently summoned in the world and intact:

  • [] Ship is valid (summoned, not destroyed, not sunk) → you respawn on the ship deck.[/]

    []Ship is gone (destroyed, sunk, not summoned) → the game's vanilla respawn runs untouched.[/]

    v0. 2 — same mod file works in single-player, self-host, and dedicated-server installs. The mod auto-detects the running environment and dispatches to the right code path.


    Requirements

    You need UE4SS for Windrose installed. Recommended distribution: the UE4SS for Windrose mod here on Nexus.


    Installation

    Download PlayerRespawnOnShip-v0. 2. 0.zip from the Files tab. Extract the zip — inside you'll find a folder named PlayerRespawnOnShip.

    Upgrading from v0. 1.x? Do a clean reinstall. v0. 2 drops the enabled.txt registration in favor of explicit mods.txt listing (universal across UE4SS distributions). I strongly recommend the UE4SS for Windrose over GitHub RE-UE4SS releases for a consistent baseline that matches these instructions. Also delete the old PlayerRespawnOnShip\ folder.

    Step 1 — install UE4SS at the matching R5\Binaries\Win64\ directory

    UE4SS lives next to the EXE it injects into. Each scenario has its own R5\Binaries\Win64\ parent — extract dwmapi.dll + ue4ss\ from the Nexus UE4SS zip into that exact directory.

    (A) Single-player

    <Steam>\steamapps\common\Windrose\R5\Binaries\Win64\

    (B) Self-host (bundled server)

    <Steam>\steamapps\common\Windrose\R5\Builds\WindowsServer\R5\Binaries\Win64\

    (C) Standalone dedicated server

    <Steam>\steamapps\common\Windrose Dedicated Server\R5\Binaries\Win64\

    For (B) self-host: the server install is the one that matters — players who join the server (including the host) receive on-ship respawn through normal replication. Host's own client install is optional, but recommended.

    For (C) dedicated: only the server install matters; clients connecting do NOT need the mod.

    Step 2 — drop the mod folder into the same scenario's ue4ss\Mods\

    (A) <Steam>\steamapps\common\Windrose\R5\Binaries\Win64\ue4ss\Mods\

    (B) <Steam>\steamapps\common\Windrose\R5\Builds\WindowsServer\R5\Binaries\Win64\ue4ss\Mods\

    (C) <Steam>\steamapps\common\Windrose Dedicated Server\R5\Binaries\Win64\ue4ss\Mods\

    Step 3 — register the mod in mods.txt

    In the sameue4ss\Mods\ directory, open mods.txt and add this line at the bottom of the file:

    PlayerRespawnOnShip : 1

    The 1 enables the mod. Save the file.

    Final layout

    ...\ue4ss\Mods\

    ├── mods.txt                  ← contains "PlayerRespawnOnShip : 1" line

    ├── mods.json

    └── PlayerRespawnOnShip\

    └── Scripts\

    ├── main.lua

    └── config.txt

    Uninstall

    • [] Open ue4ss\Mods\mods.txt and either delete the PlayerRespawnOnShip line or set it to PlayerRespawnOnShip : 0.[/]

      []Delete the PlayerRespawnOnShip\ folder from ue4ss\Mods\.[/]


      Multiplayer / dedicated server

      v0. 2 adds proper server-side support. Install on the server (bundled for self-host, standalone for dedicated). All connected clients automatically get on-ship respawn through normal replication. No per-client install required.

      If you previously ran v0. 1.x on dedicated and saw the teleport revert to vanilla respawn — that was server position correction overriding the client-only teleport. v0. 2 fixes this by running the teleport on the server, where it is authoritative.


      Known caveats

      [*] Ship discovery may fail at session start if your ship is in an unloaded streamed-island region. Workaround: visit your ship once

📊 Mod Details

Game
Windrose Mods
Author
RogueTomatoMDEV
Version
0.1.2
Downloads
5,547
Endorsements
67
Category
Miscellaneous
Created
4/25/2026
Updated
4/27/2026
Tags
Gameplay, Quality of Life

🔧 How to Install Windrose Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Windrose →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Windrose commands, item IDs, and more.

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