Automatic Drops Remover

⭐ — (7 endorsements) 📥 383 downloads 📌 v1.0 📅 4/28/2026
🟡 Updated this year

By MrDracconus · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/29/2026 📅 Created: 4/28/2026

🔍 Analysis

  • 🏆 #17 of 38 Utilities mods in this game by downloads

📋 About This Mod

Removes loot actors that otherwise stick around in the world (See caveat in description)

May 4, 2026 update:

This mod has been archived due to this update and will remain so until I'm able to address what changes were made to the game that are causing this to no longer function.  I'm not going to hide it since there's no reason to until I figure out whether they completely broke the ability to even remove drops from memory; or if there's something "bigger" going on.  This can take some time as I am a father first and foremost, and my eldest is sick today; so please bear with me.

_____________________________________________________________

Description

This mod  (in short) "removes" persistent loot actors within the world

There is a caveat worth mentioning - While this will help reduce visual strain on clients by preventing them from having to render all the effects and models, and will reduce memory on the server by preventing the loot actor from constantly being tracked it is only temporary in the sense that it is removing them visually from THAT server instance.  Once the world is reloaded by the server (if it's on a server) or your client (if you're on a single-player world) they will return.  However, they'll be removed again after the age-check completes if they're "stale".

This is a technical limitation of the game's design.  I've tried COUNTLESS methods over the course of the last week to battle numerous subsystems within the game and due to it's design it is (afaik) impossible to "permanently remove a loot actor from the world."

This WILL still improve memory and cpu usage on servers and / or single-player / co-op worlds.

It WILL still improve FPS in areas that had lots of drops which have been removed by this system.

It will NOT remove them permanently and prevent them from respawning if your game crashes, or the server crashes.

It WILL remove the ones that were there before once you've "activated them" by being in range.

Important note for headless server owners:

This will work fine in a headless scenario - However, it's important to note that a player HAS to be on for the loot actors to be recognized due to how the game's designed.

Installation instructions

THIS MOD REQUIRES UE4SS TO BE INSTALLED AND CONFIGURED IN ORDER TO USE IT!

UE4SS INSTALLATION INSTRUCTIONS:

Download UE4SS from the link:

UE4SS LINK HERE

  • []Navigate to your game installation directory ( \Windrose\R5\Binaries\Win64 )[/]

    []Place the UE4ss folder, and "dwmapi.dll" file into your Windrose\R5\Binaries\Win64 folder[/]

    []Open the "ue4ss" folder you just copied into Windrose, and within it edit the "UE4SS-settings.ini" file[/]

    []Find the section titled " "[/]

    []Within that section, define the following as shown:[/]

    MajorVersion = 5

    MinorVersion = 6

    • []Save and exit the file.[/]

      []Extract the "AutoDispose" folder into the sub-directory:[/]

    " Windrose\R5\Binaries\Win64\ue4ss\Mods "

    It should look like this when installed correctly:

    Windrose\R5\Binaries\Win64\ue4ss\Mods /

    └── AutoDispose\

    |   ├── Scripts\

    |       └── Main.lua

    |       └── autodispose_config.json

    └── enabled.txt

    You can also verify that UE4SS is running properly and loading by enabling the console within the " " section of "UE4SS-settings.ini" file.

    To do this set the following:

    ; Whether to enable the external UE4SS debug console.

    ConsoleEnabled = 1

    Main features

    Removes Loot Actors from the world (Until the world is reloaded) after a configurable amount of time.

    Generates configuration file on first run alongside the mod inside UE4SS' "Mods" folder located at:

    Windrose Dedicated Server\R5\Binaries\Win64\ue4ss\Mods\AutoDispose\Scripts

    The default configuration file is configured as follows:

    "CLEANUP_INTERVAL": 300,

    "DEBUG_MODE": false,

    "BATCH_SIZE": 10,

    "BATCH_DELAY": 1

    If you want your cleanup interval LONGER than 5 minutes you'll

📊 Mod Details

Game
Windrose Mods
Author
MrDracconus
Version
1.0
Downloads
383
Endorsements
7
Category
Utilities
Created
4/28/2026
Updated
4/29/2026
Tags
Performance Optimization, Gameplay, Utilities for Players, Bug Fixes, Quality of Life

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