Remote Colony Events
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #76 of 166 Gameplay mods in this game by downloads
📋 About This Mod
Respond to colony events without flying to that colony. Insta-complete colony projects.
Disclaimer: made using AI code- and t2i- assistants. As long as mod works and does what people want/need from it - i don't care how pure-bred mod developers mad and call it AI-slop.
REMOTE COLONY EVENTS
"Duty to one's holdings need not demand one's presence."
Respond to colony events without flying to that colony.
Optional: finish colony projects the moment they start.
Installation
1. Download and unzip the archive.
2. Copy the RemoteColonyEvents folder into the game's Modifications directory:
- Windows: %LocalAppData%Low\Owlcat Games\Warhammer 40000 Rogue Trader\Modifications\
- Linux (Steam / Proton): …/compatdata/2186680/pfx/drive_c/users/steamuser/AppData/LocalLow/Owlcat Games/Warhammer 40000 Rogue Trader/Modifications/
The folder should contain OwlcatModificationManifest.json, an empty Bundles\ folder, an empty Blueprints\ folder, and Assemblies\RemoteColonyEvents.dll.
3. Launch the game → open Mods / Modifications → enable Remote Colony Events.
4. That's it. Event resolving works automatically. The instant-projects feature has an on/off toggle under Options → Gameplay (on by default; turn it off to keep normal build times).
If the mod doesn't show up in the Mods list: Rogue Trader's mod manager sometimes only lists mods that are already enabled. In that case, close the game and edit OwlcatModificationManagerSettings.json (in the same …\Warhammer 40000 Rogue Trader\ folder; create it if it's missing) to:
{"SourceDirectories":[],"EnabledModifications":["RemoteColonyEvents"],"ActiveModifications":["RemoteColonyEvents"],"DisabledModifications":[]}
Then relaunch the game. The mod will appear as enabled. After the first run you can toggle it normally from the in-game Mods menu.
Requirements
-
[]Warhammer 40,000: Rogue Trader (built and tested on 1. 6).[/]
[]Nothing else. No UMM, no Toybox, no external tooling — loads through the game's own mod system.[/]
Changelog
-
[]1. 1. 0 — Added an optional toggle (Options → Gameplay) to finish colony projects the moment they start, instead of over their normal build time. On by default; turn it off to keep vanilla build times.[/]
[]1. 0. 1 — Fixed a rare case where clicking certain colony events from the Colony Management screen could close the event without opening its dialog. Those events now stay available until they can be shown properly, instead of disappearing.[/]
[]1. 0. 0 — Initial release.[/]
If it saves you a few warp jumps, an endorse is always appreciated. Fly safe, Rogue Trader.
📊 Mod Details
- Game
- Warhammer40kroguetrader Mods
- Author
- SlopsButHelps
- Version
- 1.1.0
- Downloads
- 1,557
- Endorsements
- 26
- Category
- Gameplay
- Created
- 7/9/2026
- Updated
- 7/27/2026
- Tags
- Gameplay, Quality of Life, AI-Generated Content
🔧 How to Install Warhammer 40,000: Rogue Trader Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Warhammer 40,000: Rogue Trader →
Visit the official mod page for specific installation instructions for this mod.
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