Biomancy Plus

⭐ — (70 endorsements) 📥 7,011 downloads 📌 v1.0.4 📅 9/25/2025
🟡 Updated this year

By Adam Masher · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/25/2026 📅 Created: 9/25/2025

🔍 Analysis

  • 👍 1.0% endorsement rate
  • 🏆 #37 of 166 Gameplay mods in this game by downloads

📋 About This Mod

Biomancy on steroids, with some new talents and an ability.

Added 1 ability and 2 talents, some abilities and talents got new properties.

Installation: drag into Modfinder for simplicity.

Есть русская локализация/Has russian translation.

Added:

Bio-lightning (psychic power, attack, 1 AP, does not end movement, no cooldown, has heroic act and desperate measure versions)

Chains up to (psy rating, minimum 2) enemies within a 6-cell radius, dealing a small amount of shock damage to each target. This attack has (5 × psy rating) armour penetration. The lightning can only chain to secondary targets that are already affected by Enfeeble, Metabolic Overcharge, bleeding, toxin, arc-shock, or echopulse.

Damaged targets are forced to pass a Toughness resistance test or suffer +1 stack of arc-shock for 2 rounds. Targets with 3 stacks of arc-shock that fail this test are also stunned until the psyker's next turn.

Once per turn, using this psychic power will not count toward the attacks per turn limit.

Cellular Control

Requirements: 45 Intelligence, Medicae advancement/proficiency

The psyker gains +5 Strength, Agility, Toughness, Intelligence, Perception, Willpower, and Fellowship, and immunity to toxin and fatigue.

In addition, they gain +(2 + 2 × psy rating)% armour, and extra +(8 + 8 × psy rating)% armour against toxic damage.

Synaptic Acceleration

Requirements: Invigorate or Warp Speed

Once per combat, when the psyker uses Invigorate on themselves, their next attack costs −1 AP less, does not end movement, and does not count toward the attacks per turn limit. If under the effect of Warp Speed, they also gain +1 AP and +(2 + psy rating) MP.

The psyker can benefit from this effect again in the same combat after they use a heroic act or a desperate measure, or kill a number of enemies with a total difficulty tier of (10 - INT bonus / 2 - PER bonus / 2, minimum 3).

Additionally, while under the effect of Warp Speed, the psyker gains +(5 + 2 × psy rating) Intelligence and Perception.

Iron Arm -> Fleshcraft

Extra effect: when targeting an enemy, they must pass a Toughness resistance test. On a failure, the enemy is immobilised and suffers (3 + 3 × psy rating) levels of bleeding. On a success, the enemy is only slowed for 1 round.

Enfeeble

Only affects enemies, pattern changed. Extra effect: targets must pass a Toughness resistance test or gain +1 stack of fatigued until the end of combat.

Metabolic Overcharge

Extra effect: when targeting an enemy, they immediately take an instance of damage from every bleeding and toxin effect they have, and must pass a Toughness resistance test or be stunned until the psyker's next turn. At the end of each of their turns they repeat the test, taking another instance of damage from the bleeding and toxin effects on a failure. On a successful test, the condition ends.

When targeting themselves, the psyker suffers (psy rating + maximum wounds / 3) direct damage, but gains their normal MP and (psy rating) AP, and resets the cooldown of Enfeeble, Invigorate, Fleshcraft, Regeneration, and Warp Speed. All following psychic power they use this turn will not trigger psychic phenomena or perils of the warp and will not degrade the veil.

Corpus Conversion (reworked completely)

When killing an enemy, the psyker gains the corpus conversion effect. Their next psychic power will work as if the psyker's psy rating is +1 higher, will not degrade the veil, and will not trigger psychic phenomena or perils of the warp.

Pulse of Life

Critical heal chance changed from (5 + 2 × WP bonus) to (2 × WP bonus + Medicae / 5).

Extra effect: the psyker's critical damage is increased by (WP bonus + Medicae / 10).

Sanguine Siphon

Extra effect: while at 10 or more stacks of sanguine siphon, the psyker gains +1 psy rating.

Warp Saturation

Extra effect: the psyker gains +(2 × WP bonus + Medicae / 5) Athletics and Carouse

📊 Mod Details

Game
Warhammer40kroguetrader Mods
Author
Adam Masher
Version
1.0.4
Downloads
7,011
Endorsements
70
Category
Gameplay
Created
9/25/2025
Updated
3/25/2026

🔧 How to Install Warhammer 40,000: Rogue Trader Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Warhammer 40,000: Rogue Trader →

Visit the official mod page for specific installation instructions for this mod.

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