Teammate Health Bars
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #216 of 398 User Interface mods in this game by downloads
📋 About This Mod
Adds health and toughness bars above your teammates’ heads, allowing better real-time awareness in intense battles. Fully customizable via mod settings. Includes support for opacity, size, distance, color theming, and auto-refresh.
# Teammate Healthbars — Changelog
## 1. 3. 0 — 2026-07-07
- True level past 30 (Show True Level (Past 30), default: on) — the level badge now shows a player's real level computed from XP earned after the cap (11,100 XP per level, same formula as the True Level mod). Works for any player, no mod needed on their side: every player's presence entry broadcasts their backend profile including the uncapped progression block, which the game itself discards. Falls back to the capped level when presence data hasn't arrived yet.
### Added (cont.)
- Wound segments (Show Wound Segments, default: on) — the health bar is divided into the player's wound count with thin separators, matching the vanilla team HUD (`health_extension:max_wounds()`; supports up to 10 wounds).
### Changed
- Restyled with the game's own UI art (all verified against the live resource database — full harvested list in `UI_MATERIALS.md`):
- Level number is followed by the vanilla character-level chevron (`symbols/character_level`), tinted by rank tier — matching how the game renders levels.
- Havoc-ranked players get a difficulty-skull tier icon after the level: Uprising (H1–9), Malice (H10–19), Heresy (H20–39), Damnation (H40–59), Auric (H60+).
- The item-name gradient bar (`backgrounds/item_name`) now sits behind the player name, tinted by the Frame Color setting.
- Subtle shine gradient over the health fill (`gradients/gradient_horizontal_shine`).
- Level/title/class icon disappearing after a mod reload — DMF's mod reload leaves the HUD's world-marker element holding the previous load's marker template, which reads the old (abandoned) profile cache: names still rendered but level, title, and class icon went blank. Markers running a stale template are now detected and rebuilt automatically within one scan, and re-adopted markers refill the profile cache.
## 1. 2. 0 — 2026-07-07
- Show in the Mourningstar (Hub) setting (Feature Toggles, default: on) — untick to remove all healthbars while on the Mourningstar and in the prologue hub. Bars come back automatically when a mission starts.
- Show When Downed/Disabled and Always Show Through Walls now actually appear in the options menu — the code already read them, but the widgets were never defined, so they silently behaved as off (bars vanished behind walls / went near-invisible for downed players).
- Inconsistent bars (some players had them, others didn't) — three causes:
- Healthbars were marked as "tracked" even when the world-marker HUD wasn't ready to receive them (loading screens, HUD rebuilds), so those players never got a bar until `/tm_refresh`. The scan now verifies against the markers the HUD actually holds and re-adds any that are missing.
- HUD reloads (mission tran
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- crispy cranky
- Version
- 2.7
- Downloads
- 1,479
- Endorsements
- 32
- Category
- User Interface
- Created
- 7/8/2025
- Updated
- 7/20/2026
🔧 How to Install Warhammer 40,000: Darktid Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Warhammer 40,000: Darktid →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Warhammer 40,000: Darktid commands, item IDs, and more.
Keep browsing — more Warhammer 40,000: Darktid mods await