SoloSandbox
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #241 of 277 Gameplay mods in this game by downloads
📋 About This Mod
Solo Sandbox
Thirty toggles for the Darktide maps you run yourself: the Psykhanium, the Prologue, and Solo Play missions. Turn off the parts of the game that get in the way of whatever you are actually trying to do, whether that is learning a boss pattern, checking a breakpoint, or seeing how far you can slide. Everything is off by default. Nothing changes until you tick it.
Works only where you host the session. See below.
Staying alive
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[]God-Emperor mode. Damage immunity.[/]
[]Unstoppable. No stagger, no suppression, no slowdown, no push. Separate from God-Emperor mode, because taking no damage and being impossible to interrupt are different things to be testing.[/]
[]Infinite toughness. Toughness never depletes. Health damage still gets through once something breaks past it, which is the interesting half to practice against.[/]
[]Extra wounds. Adds to your maximum, on a slider. It raises the ceiling rather than healing you.[/]
[]No corruption. Grimoires and Nurgle stop eating your health bar. Corruption is not damage, so God-Emperor mode does not cover it.[/]
Not being seen
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[]Invisibility. Enemies stop treating you as a valid target. Your character stays visible, and there is no screen tint or stealth sound, so you can leave it on without the game constantly announcing it.[/]
[]Attack without breaking invisibility. Covers the stealth path that normally drops the moment you swing.[/]
[]Disable enemy spawns. Stops new enemies being sent at you. Anything already on the map stays where it is.[/]
Resources
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[]Infinite ammo. Firing does not drain the clip. Your reserve is untouched, so reloading still behaves normally.[/]
[]Infinite combat ability. Your ability returns to full charges.[/]
[]Infinite grenades. Your grenades return to full charges.[/]
[]Infinite peril. Peril never builds. Psyker only, and simply inert on everyone else.[/]
Combat
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[]Damage multiplier. On a slider. Multiplies damage dealt.[/]
[]Attack speed. On a slider.[/]
[]Infinite cleave. Attacks carry through a crowd instead of stopping on the second body. Melee and ranged both.[/]
[]Ignore armour. This is the one you want when a huge damage multiplier still barely scratches a Crusher. Armor is calculated separately from damage, which is why it is a separate toggle.[/]
[]Always critical hits.[/]
[]Always weakspot hits. Every hit counts as a weakspot hit wherever it lands.[/]
[]Instant reload. On a slider.[/]
[]Instant weapon swap. On a slider.[/]
[]Fire while sprinting. Hipfire without dropping out of a sprint.[/]
Movement
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[]Super speed. On a slider. 1. 0 is roughly double speed.[/]
[]Infinite sliding. Slides never lose speed. You keep going until you stand up.[/]
[]Infinite stamina. Blocking, sprinting, dodging, and pushing all cost nothing, and blocks do not break.[/]
[]Infinite dodge. Darktide does not cap your dodges; it makes consecutive ones stop working. This pushes that threshold out of reach.[/]
[]Low gravity. On a slider. 0. 3 is thirty percent of normal. Lower is floatier.[/]
[]High jump. On a slider. A jump's apex goes with the square of its launch speed, so 2. 0 is roughly four times the height.[/]
[]Air control. On a slider. Steering and speed while airborne. Worth turning on with the other two: low gravity alone leaves you hopping at normal height and floating down slowly, and with all three you can actually aim a jump.[/]
[]No enemy collision. Enemy bodies stop blocking you while sprinting or dodging. Not permanent noclip, because the game only offers this as a sprint and dodge state.[/]
View
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[]Field of view. On a slider. 1. 0 is the game default.[/]
[]Every slider takes effect the moment you move it. You do not need to toggle anything off and on.[/]
Solo play only
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[]These cannot work in a live multiplayer mission, and that is deliberate, not a limitation waiting to be fixed. The game only accepts these changes from whoever is running the session, so on a normal mission the server simply discards them. Solo Sandbox detects that and stays completely inert instead of fighting it.[/]
[]That covers the Psykhanium, the Prologue, and Solo Play missions. It means this is a practice and testing tool, not something that follows you into other people's games.[/]
Chat commands
[*]/sandbox_status lists every toggle and its state: on, off, unavailable on this b
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[]These cannot work in a live multiplayer mission, and that is deliberate, not a limitation waiting to be fixed. The game only accepts these changes from whoever is running the session, so on a normal mission the server simply discards them. Solo Sandbox detects that and stays completely inert instead of fighting it.[/]
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[]Field of view. On a slider. 1. 0 is the game default.[/]
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[]Super speed. On a slider. 1. 0 is roughly double speed.[/]
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[]Damage multiplier. On a slider. Multiplies damage dealt.[/]
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[]Infinite ammo. Firing does not drain the clip. Your reserve is untouched, so reloading still behaves normally.[/]
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[]Invisibility. Enemies stop treating you as a valid target. Your character stays visible, and there is no screen tint or stealth sound, so you can leave it on without the game constantly announcing it.[/]
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- Ducky
- Version
- 1
- Downloads
- 128
- Endorsements
- 3
- Category
- Gameplay
- Created
- 8/24/2026
- Updated
- 9/3/2026
🔧 How to Install Warhammer 40,000: Darktid Mods
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