Silence Obnoxious Sounds (SOS) - Mute Impact SFX - Remove Sounds from Psyker Primary Fire - Plinking

⭐ — (18 endorsements) 📥 752 downloads 📌 v1.5.0 📅 12/17/2025
🟡 Updated this year

By Backup158 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/25/2026 📅 Created: 12/17/2025

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #59 of 94 Miscellaneous mods in this game by downloads

📋 About This Mod

Remove sounds from Psyker Primary Fire explosions, coughing from Pox gas, and the plinking from doing no or reduced Damage against Carapace or Flak Armor

Uses Simple Audio or the Audio plugin to mute the listed sounds. Most sounds are silenced by default, and can be unsilenced in the Mod Options.

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/!\ Nexus formatting is being a pillowcase of dicks, so the list of sounds (for v1. 6. 0+) will only be updated on my GitHub (link to formatted Pages).

/!\

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Most sounds are silenced by default, and can be unsilenced in the Mod Options. Ones left alone by default are marked with a [-]

- Psyker staff Primary Fire impact

- Psyker staff Primary Fire projectile fire [-]

- Psyker staff Primary Fire projectile trail whizz [-]

- Psyker staff (Voidstrike/Voidblast) Secondary Fire explosion [-]

- Psyker Peril warning 50% [-]

- Psyker Peril critical 97% [-]

- Cracking from lasguns shooting nearby (with options for player and enemy shots)

- Lightning effect hits

- Arbites Shock Maul swing trail

- Shock Maul hit [-]

- Melee hits

- Doing no damage against Carapace

- Hitting Carapace or Flak with various weapon types

- Reduced damage with axe hits (Axes and Shovels)

- Axe light attacks [-]

- Axe heavy attacks [-]

- Blunt heavy attacks [-]

- Ranged hits (each have options for Lasers and general shots)

- Damage negated

- Unarmored [-]

- UI Sounds

- Entering NPC menu

- Hadron trait edits

- Hadron blessing edits

- Hadron Consecration

- Hadron Empowerment

- Player coughs from Pox Gas

DarktideLocalServer

Audio

whatever other Audio mods

MuteImpacts

whatever other Audio mods

whatever other modsOR

SimpleAudio

MuteImpacts

Why does this need to use Simple Audio or the Audio Plugin?

It's the simplest way to do it. AFAIK editing the weapon sounds directly (if that's even possible since they're in the weapon files with stats) would lead to autodefenestration. Perhaps there's a way to do it like ZipIt by finding the actual audio playing functions but I don't have much time to be digging that much nowadays.

📊 Mod Details

Game
Warhammer40kdarktide Mods
Author
Backup158
Version
1.5.0
Downloads
752
Endorsements
18
Category
Miscellaneous
Created
12/17/2025
Updated
7/25/2026

🔧 How to Install Warhammer 40,000: Darktid Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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