Silence Obnoxious Sounds (SOS) - Mute Impact SFX - Remove Sounds from Psyker Primary Fire - Plinking
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #59 of 94 Miscellaneous mods in this game by downloads
📋 About This Mod
Remove sounds from Psyker Primary Fire explosions, coughing from Pox gas, and the plinking from doing no or reduced Damage against Carapace or Flak Armor
Uses Simple Audio or the Audio plugin to mute the listed sounds. Most sounds are silenced by default, and can be unsilenced in the Mod Options.
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/!\ Nexus formatting is being a pillowcase of dicks, so the list of sounds (for v1. 6. 0+) will only be updated on my GitHub (link to formatted Pages).
/!\
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Most sounds are silenced by default, and can be unsilenced in the Mod Options. Ones left alone by default are marked with a [-]
- Psyker staff Primary Fire impact
- Psyker staff Primary Fire projectile fire [-]
- Psyker staff Primary Fire projectile trail whizz [-]
- Psyker staff (Voidstrike/Voidblast) Secondary Fire explosion [-]
- Psyker Peril warning 50% [-]
- Psyker Peril critical 97% [-]
- Cracking from lasguns shooting nearby (with options for player and enemy shots)
- Lightning effect hits
- Arbites Shock Maul swing trail
- Shock Maul hit [-]
- Melee hits
- Doing no damage against Carapace
- Hitting Carapace or Flak with various weapon types
- Reduced damage with axe hits (Axes and Shovels)
- Axe light attacks [-]
- Axe heavy attacks [-]
- Blunt heavy attacks [-]
- Ranged hits (each have options for Lasers and general shots)
- Damage negated
- Unarmored [-]
- UI Sounds
- Entering NPC menu
- Hadron trait edits
- Hadron blessing edits
- Hadron Consecration
- Hadron Empowerment
- Player coughs from Pox Gas
DarktideLocalServer
Audio
whatever other Audio mods
MuteImpacts
whatever other Audio mods
whatever other modsOR
SimpleAudio
MuteImpacts
Why does this need to use Simple Audio or the Audio Plugin?
It's the simplest way to do it. AFAIK editing the weapon sounds directly (if that's even possible since they're in the weapon files with stats) would lead to autodefenestration. Perhaps there's a way to do it like ZipIt by finding the actual audio playing functions but I don't have much time to be digging that much nowadays.
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- Backup158
- Version
- 1.5.0
- Downloads
- 752
- Endorsements
- 18
- Category
- Miscellaneous
- Created
- 12/17/2025
- Updated
- 7/25/2026
🔧 How to Install Warhammer 40,000: Darktid Mods
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