RitualZones - Pathfinding Utilities
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #119 of 277 Gameplay mods in this game by downloads
📋 About This Mod
Mod to show an icon when the hex ritual spawns and a timer for the ritual completion. Plus additional game pathing, progress, and trigger debug visualizers.
Ritual Zones Mod + Pathfinding Utilities
Progression/Trigger point visualizer for game path triggers and hex rituals.
A mod to display an icon for the hex ritual, along with a distance/timer for ritual completion.
Additionally, it is also a debug mod for progression.
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[]It includes triggers for rituals, timer starts, timer speed up, bosses, twins, ambush, fallback threshold, respawn point guid, respawn beacon, and respawn distance limit.
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]Pathing, visual gates, progression point per player, max progression, and player leader progressor[]There was a lot of testing with the witch hex thus I decided to just include this as a 2-part mod that primarily functions as the simple hex indicators and part debug visualizer for developers and players who want to see more precise details of game mechanics.
[]Shows respawn point, safe point, respawn beacon proximity, and location,n and where one should be standing for earlier respawns.
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[]✅1. 2. 0 - Major update, expanded settings, adjustments, and QOL. Functioning cache for inferred points in online play.
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]✅1. 3. 0 - Localization for Japanese, Mandarin, Korean, French, Russian, Spanish, Portuguese, Polish, and German[]🔜1. 3. 0 - Revamped HUD with more options, timeline, and matched colors. Better compatibility in spectator mode
[]1. 4. 0 - Additional spawns, patrols, boss spawn locations on map, witch spawn locations, hex spawn locations, horde/enemy spawn points
[]1. 5. 0 - Director...
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[]✅Priority beacons do not display respawn cut off point, must be implemented - done
[]✅High LUA mem usage (~400) combined with other mods can cause memory crashes - debugging
Bug Reports
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[]Please find me on Discord LAUREHTE
[]WHEN YOU MESSAGE FOR BUG REPORTS PLEASE ATTACH THE LOG FILE RIGHT AFTER YOUR GAME CRASHES OR ANY RELEVENT IMAGES/VIDEOS EXPLAINING THE ISSUE
[]Log can be found at ...\AppData\Roaming\Fatshark\Darktide\console_logs
[]Please sort by recents and send the correct log for the session that caused the issue (if you crashed and started the game again, the most recent log will not be the correct previous crashed log)
[]To reach AppData, type %appdata% and press Enter in your Windows search bar
[]Additionally, you can make a bug report here on Nexus if you are sure this mod is causing your crashes/performance issue/bugs
[]To be sure, this mod is causing issues and/or crashes,
[]FIRST, turning all mods off (including this one and any dependencies it has), except modloader and the DMF framework mods. Does your issue reproduce? Then your game/modloader/DMF is causing the crashes.
[]Second, turn only the DEPENDENCIES (if it has any) for this
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[]Please find me on Discord LAUREHTE
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[]✅Priority beacons do not display respawn cut off point, must be implemented - done
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[]✅1. 2. 0 - Major update, expanded settings, adjustments, and QOL. Functioning cache for inferred points in online play.
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- LAUR3HTE
- Version
- 1.3.0-beta
- Downloads
- 2,423
- Endorsements
- 25
- Category
- Gameplay
- Created
- 1/6/2026
- Updated
- 3/17/2026
🔧 How to Install Warhammer 40,000: Darktid Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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