Psykernautics

⭐ — (58 endorsements) 📥 2,179 downloads 📌 v1.4.0-beta 📅 10/14/2025
🟡 Updated this year

By GAMEDOGSHIPMENT · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/26/2025 📅 Created: 10/14/2025

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #126 of 277 Gameplay mods in this game by downloads

📋 About This Mod

Psykernautics enhances Psyker gameplay with customizable enemy highlighting. Features auto/manual peril-based circles, per-enemy colors, elite priorities, outside-range zones, transparency, line-of-sight filtering, and ground decals. Fully

1. 4 Release Features Planned:

  • []COMPLETED

  • []See through gas -> Optional Toggle: Shamelessly took this from Gas Outline at Warhammer 40,000: Darktide Nexus - Mods and community, all credits to this feature for the author, I did nothing, just merged it

    []Expanded Color Options

    []Quicker outline removal (fixed some weird forgotten code)

    []string format bug

    []Setting change bug

    []HAVOC Modifier Enemies, priority customizations, and custom outlines for them

    []Fixed formatting and added new missing enemies and their variants

  • []WORKING ON

  • []overflow issues? Seems fixed with the latest changes, but will see if others still see this issue

  • []LATER VERSIONS

  • []Map Trigger Zones Visualized

    []Line of sight

    []Items

    []Mission Objectives/Items

    []Ticket Tracker (might be its own mod)

    Psykernautics gives you configurable, ground-based enemy highlighting (outlines and circles) to improve awareness. It supports auto/manual radius modes driven by peril, per-enemy and per-category color overrides, elite prioritization, outside-range highlighting, transparency and decal controls, and optional line-of-sight filtering.

    Quick start (install & enable)

    • []Place the Psykernautics folder into your game mods/ directory.

      []Start the game (or reload mods via your mod manager).

      []Open the mod options UI (in-game) for Psykernautics.

      []Use the top-level toggles to enable the features you want. Defaults are conservative: outlines allowed through walls

    Key concepts and zones
    • []Override: Manual override zone (explicit override layer). Highest priority if enabled.

      []Elite: Special handling for elites, mod can use a separate color and priority.

      []Auto: Automatic circle (typically based on peril/explosion radius).

      []Manual: User-defined manual radius (always-on if enabled).

      []Outside: Separate “outside” zone for enemies beyond a radius (useful to mark far threats or points of interest).

    Zones determine which units receive which highlighting. Zones are mutually resolved using priority values (you can reconfigure priorities in the options).

    Main settings (what they control)

    []Enable toggles:

    []Enable Auto Outline — Auto circle around player based on danger/peril. Based on current 10m radius for psyker overload explosion, automatically increases to 12. 5m if you are equipped with the Crystalline Will perk

    []Enable Manual Outline — Use a fixed manual radius.

    []Enable Outside Outline — Show an outside-range zone independent of auto/manual.

📊 Mod Details

Game
Warhammer40kdarktide Mods
Author
GAMEDOGSHIPMENT
Version
1.4.0-beta
Downloads
2,179
Endorsements
58
Category
Gameplay
Created
10/14/2025
Updated
10/26/2025

🔧 How to Install Warhammer 40,000: Darktid Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Warhammer 40,000: Darktid →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Warhammer 40,000: Darktid commands, item IDs, and more.

Keep browsing — more Warhammer 40,000: Darktid mods await

📋 All Warhammer 40,000: Darktid Mods 🏆 Top 25 📂 More Gameplay 👤 More by GAMEDOGSHIPMENT 🔎 Similar Mods 🌐 Best Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods