Objective Tracker
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #214 of 398 User Interface mods in this game by downloads
📋 About This Mod
Shows live progress for every active objective in a persistent HUD panel. The vanilla game tells you "Hold the area" and gives you nothing else - this shows the actual bar, the actual counter, the actual seconds left.
What it shows
- progress bars with percentages for anything that has progression
- counters (4/7 style, or pips for small counts)
- real countdowns for timed events, decodes and holdouts. These are read from the game's own synced timers, not estimated, so they match what the server thinks to the second
- decode stall alerts - when an interrogator breaks down you get a "DECODE STALLED - RESTART" line, plus a forecast of when the next breakdown can happen (the game rolls it within a window, the window is shown on the bar)
- hidden progress the game tracks but never shows you. A lot of objectives sync counters/bars to your client and then just... don't display them. On by default, can be turned off if you consider it cheating
- ETA on slow stuff based on the rate its actually progressing
- elapsed time on wait-phases that have nothing else to show
- stage counter, event/finale tags, "3/4 IN ZONE" for holdouts, green flash when something completes
- the objective description text stays visible instead of popping up once and disappearing
Panel
5 themes - one is built entirely from the vanilla objective feed's own assets so it looks stock, plus terminal/banner/clean/ghost. 8 anchor positions including one that snaps into the vanilla feed's spot and hides the feed. Width, opacity, text scale, max entries, colors, toggle keybind. You can also hide the vanilla feed and popups entirely and just use this.
Client-safe
Everything is read from data the game already syncs to every player (objective RPCs and networked timers). Nothing host-only, works the same in matchmade lobbies.
Install
Extract into your mods folder, add objective_tracker to mod_load_order.txt. Needs DMF.
Covers all objective types across every mission (525 objectives surveyed). Some pure-scripted phases expose no numbers at all - those show as a plain row with elapsed time, nothing I can do about that. If a specific objective shows something weird, comment with the mission and roughly when it happened.
Go and check out my other things
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[]Blitz Augur: https://www.nexusmods.com/warhammer40kdarktide/mods/1074[/]
[]State Your Name: https://www.nexusmods.com/warhammer40kdarktide/mods/1068[/]
[]Objective Tracker: https://www.nexusmods.com/warhammer40kdarktide/mods/1035[/]
[]Strikemap: https://www.nexusmods.com/warhammer40kdarktide/mods/1022[/]
[]Thank You: https://www.nexusmods.com/warhammer40kdarktide/mods/1075[/]
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- HereticEater
- Version
- 1.8.2
- Downloads
- 1,484
- Endorsements
- 38
- Category
- User Interface
- Created
- 7/9/2026
- Updated
- 7/19/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Warhammer 40,000: Darktid Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Warhammer 40,000: Darktid →
Visit the official mod page for specific installation instructions for this mod.
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