Nod's No Puke - Motion Sickness Comfort Suite
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #248 of 277 Gameplay mods in this game by downloads
📋 About This Mod
Comfort-first controls for camera shake, head bob, involuntary FOV changes, visual recoil, weapon sway, peril effects, blur, lens effects, upscaling, frame generation, and anti-aliasing.
Nod's No Puke
Motion-sickness comfort controls for Warhammer 40,000: Darktide
Nod's No Puke gives motion-sensitive players one Darktide Mod Framework settings page for camera motion, involuntary FOV changes, recoil, weapon sway, and visual-effect defaults.
It was built for a player who had never been able to finish a Darktide mission comfortably. The defaults remove as much involuntary motion and blur as practical, while individual opt-outs let you restore anything that works better on your display or hardware.
Quick start
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[]Install Darktide Mod Loader and Darktide Mod Framework.[/]
[]Install and enable Nod's No Puke with Vortex, then deploy. Manual installation instructions are below.[/]
[]Cold-launch Darktide. At the first safe main-menu opportunity, the mod detects your aspect ratio, applies a motion-sensitive FOV recommendation, and shows the exact old and new values. Choose Keep or Restore.[/]
[]Find every ongoing control under Options -> Mod Options -> Nod's No Puke.[/]
Camera and FOV controls
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[]True camera-shake intensity, 0-100% (default 0%). Darktide's Camera Sway Intensity is effectively binary for camera shake because the native shake path clamps the value to 0 or 1. This mod supplies a genuinely continuous scale. Set 100% for vanilla shake.[/]
[]Ambience-shake filter (default on). Blocks level-scripted rumble such as elevators, trains, storms, and collapsing set pieces when it carries no gameplay signal.[/]
[]Travel-footstep filter (default on). Removes the small repeated camera bump used during travel sequences.[/]
[]Named shake-event logger (default off). Prints an immediate activation message and then reports each named shake event submitted by Darktide. If no later line appears, the game did not submit a named event during that period.[/]
[]One-time aspect-aware gameplay FOV setup. Targets about 102 degrees horizontal FOV, converted for the active aspect ratio and bounded to 65-75 degrees vertical. The popup reports the detected resolution, previous FOV, new vertical FOV, and calculated horizontal FOV. The old value is saved before the change, Restore survives an interrupted launch, and later manual changes are never overwritten.[/]
[]Movement FOV stabilizer (default on). Stops sprint, overtime sprint, and lunge from widening the view. Aim-down-sights zoom remains vanilla.[/]
Weapon-motion controls
[*]Visual recoil intensity, 0-100% (default 0%). Reduces camera kick while reconstructing Darktide's exact vanilla recoil rotation before the shot ray, crosshair, targeting, and projectile preview consume it.
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[]True camera-shake intensity, 0-100% (default 0%). Darktide's Camera Sway Intensity is effectively binary for camera shake because the native shake path clamps the value to 0 or 1. This mod supplies a genuinely continuous scale. Set 100% for vanilla shake.[/]
📊 Mod Details
- Game
- Warhammer40kdarktide Mods
- Author
- Torynx
- Version
- 1.0.0
- Downloads
- 99
- Endorsements
- 1
- Category
- Gameplay
- Created
- 8/7/2026
- Updated
- 8/7/2026
🔧 How to Install Warhammer 40,000: Darktid Mods
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