Keystone and Blitz Bars

⭐ — (41 endorsements) 📥 3,296 downloads 📌 v3.5 📅 6/11/2026
🟡 Updated this year

By Syatek · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/18/2026 📅 Created: 6/11/2026

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #156 of 398 User Interface mods in this game by downloads

📋 About This Mod

Two stamina-style bars: Keystone stacks and Blitz charges as separate, fully customizable HUD elements. All six classes supported. Draggable via Custom HUD.

Keystone & Blitz Bars

Two stamina-style bars, shown at the same time: one for your Keystone stacks, one for your Blitz charges. No more choosing between Martyrdom stacks and knife count - track both.

A continuation of Blitz Bar by Tomohawk5, building on the community patches that added initial Arbites/Hive Scum support.

Check out my companion mod, Stamina and Dodge Bars too!

  • []Two independent bars - Keystone and Blitz are separate HUD elements; each can be toggled, recolored, reoriented and repositioned on its own[/]

    []All six classes - including full Arbitrator and Hive Scum keystone tracking[/]

    []All Keystones & Blitz' supported - Even Psyker's Brain Burst (if Kinetic Flayer is selected)! The only exception being Smite on Psyker (nothing to track).[/]

    []Auto-detected labels - the bar names itself after whatever you have equipped (MARTYRDOM, KNIFE, DESTINY, etc) with custom names for Ogryn's Rock, Nuke and Leadbelcher.[/]

    []Per-class value display - show stacks (3x), regen/duration time (12s), or damage bonus next to each bar[/]

    []Per-class colors - full and empty segment colors for every archetype[/]

    []Always Show option - keep the bars on screen even when empty[/]

    Bar readout (Stacks vs Time)

    Every bar's value can be set per class under Archetypes in the mod options.

    Most options show Stacks by default. Where a countdown is more useful, the

    mod defaults to Time (s) so you can see when your next charge or refresh lands:

    • []Psyker – Blitz: Assail, Kinetic Flayer (cooldown / recharge)[/]

      []Veteran – Blitz: Frag / Krak / Smoke (auto-replenish grenades)[/]

      []Arbites – Blitz: Dog / Mines (auto-replenished)[/]

      []Hive Scum – Keystone: Chem Dependency, Vulture's Mark (timed buffs)[/]

      []Skitarii - Keystone: Unfortunately we cannot support Blitz' due to their nature being unique from the grenade charge API[/]

    Prefer one over the other? Switch any bar between Stacks, Time (s) and % in the settings.

    (Hive Scum's Blinder stays on Stacks — it refills on kills, not a timer.)

    Installation

    • []Install the Darktide Mod Framework if you haven't already[/]

      []Extract the archive into your mods folder[/]

      []Add keystone_blitz_bars to mod_load_order.txt[/]

    Recommended: Custom HUD to drag both bars wherever you like - each bar is its own draggable element.

    Coming from Blitz Bar?

    Settings do not carry over (different mod namespace) - you'll set your preferences once. The "Prefer Grenade" toggle, manual label picker, and value-prefix options are gone: just toggle each bar per class and pick its value display. Remove blitzbar from your load order to avoid running both.

    Fixes over the original

    • []Added Arbites & Hive Scum support for both keystones and blitzes[/]

      []Fixed an engine crash on HUD teardown caused by widget renderer references never being released[/]

      []Replenishing blitzes (Assail, dog whistle, replenishing grenades) now respect your chosen value display instead of forcing a countdown[/]

      []Fixed Marksman's Focus permanently showing 0 stacks (the game moved stack storage out of the talent resource the original read)[/]

      []Fixed Weapon Specialist only tracking the melee-kill side, ranged kills will be capped at 1x[/]

      []Fixed Big Friendly Rock being labeled "Box" (now named "Rock") with the wrong charge count when the explosion modifier is taken. Frag Bomb is also now labeled "Nuke"[/]

    Troubleshooting

    Type /kbb_debug in chat to print the full detection state (archetype, relevant talents, per-bar status). Include that output and your console log when reporting bugs.

    Credits

    • []Tomohawk5 - the original Blitz Bar, which this mod is built on[/]

      []The community patch authors who added the initial Arbites and Hive Scum grenade support[/]

      []The Darktide Mod Framework team and the Darktide modding community[/]

      Note

      In the screenshot's, you may

📊 Mod Details

Game
Warhammer40kdarktide Mods
Author
Syatek
Version
3.5
Downloads
3,296
Endorsements
41
Category
User Interface
Created
6/11/2026
Updated
8/18/2026

🔧 How to Install Warhammer 40,000: Darktid Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Warhammer 40,000: Darktid →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Warhammer 40,000: Darktid commands, item IDs, and more.

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